Company lists · Data refreshed September 2026

Top 25 Gamification platforms worldwide

RevenueBase identified 5,702 gamification platforms worldwide as of September 2026 and tracks 50,614 professional contacts across them, including 10,898 with verified work emails. The United States is the largest market and London the largest hub.

This list covers gamification platforms worldwide, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026. Country and city lists for gamification platforms follow the table.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 28, 2026 86% judged on-target in blind review
5,702Companies
50,614Contacts tracked
10,898Verified emails
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The 25 largest gamification platforms worldwide

Ranked by team size
Top 25 of 5,702 gamification platforms worldwide, ranked by team size, largest first. Data refreshed Sep 28, 2026. RevenueBase Smart Search rates how each company's information relates to gamification platforms: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Indirect evidenceStratford-Upon-Avon, United StatesHQ checked Sep 28, 2026n/a5,544 contacts →

Indirect evidence

Source: RevenueBase Database · checked Sep 28, 2026
2Indirect evidenceHerzliya, IsraelHQ checked Sep 28, 20261,001-5,0001,351 contacts →

Indirect evidence

“Founded in 2009, Plarium Global Ltd.”

Source: RevenueBase Database · checked Sep 28, 2026
3Indirect evidenceGurgaon, IndiaHQ checked Sep 28, 2026501-1,000939 contacts →

Indirect evidence

“Junglee Games is part of Flutter Entertainment, the world’s leading iGaming and sports entertainment group listed on the New York Stock Exchange (NYSE: FLUT).”

Source: RevenueBase Database · checked Sep 28, 2026
4Indirect evidenceHyderabad, IndiaHQ checked Sep 28, 2026501-1,000546 contacts →

Indirect evidence

“We are one of India's oldest online skill-gaming companies that develop and operate zeal-driven applications for online gaming enthusiasts.”

Source: RevenueBase Database · checked Sep 28, 2026
5Indirect evidenceGibraltarHQ checked Sep 28, 202651-200388 contacts →

Indirect evidence

“At Patrianna, we're building the future of social gaming….”

Source: RevenueBase Database · checked Sep 28, 2026
6Indirect evidenceUnited StatesHQ checked Sep 28, 2026501-1,000372 contacts →

Indirect evidence

“We are the fitness company born from gaming.”

Source: RevenueBase Database · checked Sep 28, 2026
7Indirect evidenceBangalore, IndiaHQ checked Sep 28, 202651-200369 contacts →

Indirect evidence

“At Gameberry Labs, we are building the next-gen social games that aim at bringing people closer.”

Source: RevenueBase Database · checked Sep 28, 2026
8Indirect evidenceToronto, ON, CanadaHQ checked Sep 28, 2026201-500300 contacts →

Indirect evidence

“Prodigy Education is a global leader in game-based learning.”

Source: RevenueBase Database · checked Sep 28, 2026
9Partial evidenceRiga, LatviaHQ checked Sep 28, 2026501-1,000298 contacts →

Partial evidence

“SoftGamings is one of the world’s most innovative developers of gaming platforms and supplier of robust, turnkey gaming systems.”

Source: RevenueBase Database · checked Sep 28, 2026
10Indirect evidenceGurugram, IndiaHQ checked Sep 28, 2026201-500257 contacts →

Indirect evidence

“It’s fun to learn to play the piano, to learn to play basketball, to learn to swim.”

Source: RevenueBase Database · checked Sep 28, 2026
11Partial evidenceNewcastle Upon Tyne, United KingdomHQ checked Sep 28, 2026201-500247 contacts →

Partial evidence

“We offer a leading digital platform for the online gaming industry, powering some of the biggest brands with innovative solutions to digital ambitions, get in touch to find out…”

Source: RevenueBase Database · checked Sep 28, 2026
12Indirect evidenceMontreal, QC, CanadaHQ checked Sep 28, 2026201-500234 contacts →

Indirect evidence

“Mistplay is a pioneer of play-and-earn, putting the power of rewarded gaming to work for game advertisers, app publishers, and brands worldwide.”

Source: RevenueBase Database · checked Sep 28, 2026
13Indirect evidenceBellevue, WA, United StatesHQ checked Sep 28, 2026201-500234 contacts →

Indirect evidence

“AccelByte provides a comprehensive white-label backend for game studios to develop, publish, and operate games-as-a-service.”

Source: RevenueBase Database · checked Sep 28, 2026
14Indirect evidenceSydney, AustraliaHQ checked Sep 28, 202651-200225 contacts →

Indirect evidence

“We are building the future of gaming.”

Source: RevenueBase Database · checked Sep 28, 2026
15Partial evidenceLas Vegas, NV, United StatesHQ checked Sep 28, 202651-200218 contacts →

Partial evidence

“Skillz is the leading mobile games platform connecting players in fair, fun, and meaningful competition.”

Source: RevenueBase Database · checked Sep 28, 2026
16Partial evidenceOslo, NorwayHQ checked Sep 28, 2026201-500216 contacts →

Partial evidence

“Attensi is the leading AI-powered platform for turning training into business performance.”

Source: RevenueBase Database · checked Sep 28, 2026
17Indirect evidenceDistrict 4, VietnamHQ checked Sep 28, 2026n/a214 contacts →

Indirect evidence

“Axie Infinity is a Pokémon-inspired universe where anyone can earn tokens through skilled gameplay and contributions to the ecosystem.”

Source: RevenueBase Database · checked Sep 28, 2026
18Indirect evidenceVilnius, LithuaniaHQ checked Sep 28, 2026501-1,000212 contacts →

Indirect evidence

“Founded in 2009, Game Insight is the world’s leading innovator of mobile and social games, creating exceptional casual gameplay experiences.”

Source: RevenueBase Database · checked Sep 28, 2026
19Indirect evidenceLimassol, CyprusHQ checked Sep 28, 2026201-500190 contacts →

Indirect evidence

“VeliTech is a company providing a whole comprehensive ecosystem of products for iGaming businesses.”

Source: RevenueBase Database · checked Sep 28, 2026
20Indirect evidenceMiami, FL, United StatesHQ checked Sep 28, 202651-200181 contacts →

Indirect evidence

“At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.”

Source: RevenueBase Database · checked Sep 28, 2026
21Indirect evidenceMadrid, United KingdomHQ checked Sep 28, 202651-200175 contacts →

Indirect evidence

“isEazy is a leading technology company specializing in e-learning solutions for corporate training, communication, and knowledge management.”

Source: RevenueBase Database · checked Sep 28, 2026
22Indirect evidenceBangalore, IndiaHQ checked Sep 28, 202651-200154 contacts →

Indirect evidence

“We are Moonfrog Labs, founded by experienced game developers committed to radicalize mobile gaming and bringing engaging entertainment to everyone.”

Source: RevenueBase Database · checked Sep 28, 2026
23Indirect evidencePittsburgh, PA, United StatesHQ checked Sep 28, 202651-200151 contacts →

Indirect evidence

“Schell Games is the largest full-service entertainment and education game development company in the United States.”

Source: RevenueBase Database · checked Sep 28, 2026
24Indirect evidenceBerlin, GermanyHQ checked Sep 28, 202651-200139 contacts →

Indirect evidence

“Almedia is defining the new standard in the $1T advertising market by rewarding user engagement.”

Source: RevenueBase Database · checked Sep 28, 2026
25Indirect evidenceStockholm, SwedenHQ checked Sep 28, 202651-200123 contacts →

Indirect evidence

“Resolution Games is about more than just creating incredible games.”

Source: RevenueBase Database · checked Sep 28, 2026

Showing 25 of 5,702 gamification platforms worldwide

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Gamification platforms worldwide at a glance

As of Sep 28, 2026
21.5%Verified-email coverage
8.9Average contacts per company
1-10Median size (employees)
2.6%Largest-city concentration · London
Sep 28, 2026Page data refreshed

Companies by employee count

1-10
3,744
11-50
1,612
51-200
257
201-500
39
501-1,000
19
1,001-5,000
2
5,001-10,000
4
10001+
5

Email recency is reported on each country list linked below.

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamification platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
Coverage
Every country. Country and city lists for gamification platforms are linked below.
What qualifies
Companies worldwide whose own description of what they do matches “gamification platforms”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamification platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among gamification platforms, and records with no verified work email.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 10,898 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Gamification platforms by location

39 lists · largest first

Every Gamification platforms list RevenueBase publishes, by country and city. Counts are matching companies in each list as of its own refresh date.

Countries

Cities

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamification platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many gamification platforms are there worldwide?

RevenueBase identified 5,702 gamification platforms worldwide as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

The Slyfer, headquartered in Stratford-Upon-Avon, tops this list with the largest team on record.

Which country has the most gamification platforms?

The United States leads with 826 companies, followed by India (386) and the United Kingdom (290). Every gamification platforms list by country and city is linked on this page.

Which city has the most gamification platforms?

London leads with 150 headquartered companies, followed by Paris (90) and Sao Paulo (84).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 10,898 verified decision-maker contacts tracked across these 5,702 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.