Company lists · Data refreshed September 2026
Top 25 Gamification platforms worldwide
RevenueBase identified 5,702 gamification platforms worldwide as of September 2026 and tracks 50,614 professional contacts across them, including 10,898 with verified work emails. The United States is the largest market and London the largest hub.
This list covers gamification platforms worldwide, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026. Country and city lists for gamification platforms follow the table.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 25 largest gamification platforms worldwide
Ranked by team size| # | Company | Contacts | |||
|---|---|---|---|---|---|
| 1 | 5,544 contacts → | ||||
Indirect evidence Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 2 | 1,351 contacts → | ||||
Indirect evidence “Founded in 2009, Plarium Global Ltd.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 3 | 939 contacts → | ||||
Indirect evidence “Junglee Games is part of Flutter Entertainment, the world’s leading iGaming and sports entertainment group listed on the New York Stock Exchange (NYSE: FLUT).” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 4 | 546 contacts → | ||||
Indirect evidence “We are one of India's oldest online skill-gaming companies that develop and operate zeal-driven applications for online gaming enthusiasts.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 5 | 388 contacts → | ||||
Indirect evidence “At Patrianna, we're building the future of social gaming….” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 6 | 372 contacts → | ||||
Indirect evidence “We are the fitness company born from gaming.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 7 | 369 contacts → | ||||
Indirect evidence “At Gameberry Labs, we are building the next-gen social games that aim at bringing people closer.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 8 | 300 contacts → | ||||
Indirect evidence “Prodigy Education is a global leader in game-based learning.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 9 | 298 contacts → | ||||
Partial evidence “SoftGamings is one of the world’s most innovative developers of gaming platforms and supplier of robust, turnkey gaming systems.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 10 | 257 contacts → | ||||
Indirect evidence “It’s fun to learn to play the piano, to learn to play basketball, to learn to swim.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 11 | 247 contacts → | ||||
Partial evidence “We offer a leading digital platform for the online gaming industry, powering some of the biggest brands with innovative solutions to digital ambitions, get in touch to find out…” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 12 | 234 contacts → | ||||
Indirect evidence “Mistplay is a pioneer of play-and-earn, putting the power of rewarded gaming to work for game advertisers, app publishers, and brands worldwide.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 13 | 234 contacts → | ||||
Indirect evidence “AccelByte provides a comprehensive white-label backend for game studios to develop, publish, and operate games-as-a-service.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 14 | 225 contacts → | ||||
Indirect evidence “We are building the future of gaming.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 15 | 218 contacts → | ||||
Partial evidence “Skillz is the leading mobile games platform connecting players in fair, fun, and meaningful competition.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 16 | 216 contacts → | ||||
Partial evidence “Attensi is the leading AI-powered platform for turning training into business performance.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 17 | 214 contacts → | ||||
Indirect evidence “Axie Infinity is a Pokémon-inspired universe where anyone can earn tokens through skilled gameplay and contributions to the ecosystem.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 18 | 212 contacts → | ||||
Indirect evidence “Founded in 2009, Game Insight is the world’s leading innovator of mobile and social games, creating exceptional casual gameplay experiences.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 19 | 190 contacts → | ||||
Indirect evidence “VeliTech is a company providing a whole comprehensive ecosystem of products for iGaming businesses.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 20 | 181 contacts → | ||||
Indirect evidence “At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 21 | 175 contacts → | ||||
Indirect evidence “isEazy is a leading technology company specializing in e-learning solutions for corporate training, communication, and knowledge management.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 22 | 154 contacts → | ||||
Indirect evidence “We are Moonfrog Labs, founded by experienced game developers committed to radicalize mobile gaming and bringing engaging entertainment to everyone.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 23 | 151 contacts → | ||||
Indirect evidence “Schell Games is the largest full-service entertainment and education game development company in the United States.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 24 | 139 contacts → | ||||
Indirect evidence “Almedia is defining the new standard in the $1T advertising market by rewarding user engagement.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 25 | 123 contacts → | ||||
Indirect evidence “Resolution Games is about more than just creating incredible games.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: gamification platforms. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names gamification platforms.
- Partial evidence
- Its own public description names part of gamification platforms, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name gamification platforms. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 25 of 5,702 gamification platforms worldwide
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Gamification platforms worldwide at a glance
As of Sep 28, 2026Companies by employee count
Email recency is reported on each country list linked below.
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamification platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- Coverage
- Every country. Country and city lists for gamification platforms are linked below.
- What qualifies
- Companies worldwide whose own description of what they do matches “gamification platforms”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamification platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among gamification platforms, and records with no verified work email.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 10,898 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Gamification platforms by location
39 lists · largest firstEvery Gamification platforms list RevenueBase publishes, by country and city. Counts are matching companies in each list as of its own refresh date.
Countries
- Gamification platforms based in the United States826
- Gamification platforms based in India386
- Gamification platforms based in the United Kingdom290
- Gamification platforms based in Brazil274
- Gamification platforms based in France263
- Gamification platforms based in Spain171
- Gamification platforms based in the Netherlands143
- Gamification platforms based in Canada131
- Gamification platforms based in Germany129
- Gamification platforms based in Türkiye97
- Gamification platforms based in Italy83
- Gamification platforms based in Singapore73
- Gamification platforms based in Israel69
- Gamification platforms based in Poland66
- Gamification platforms based in Australia57
- Gamification platforms based in the United Arab Emirates57
- Gamification platforms based in Switzerland51
- Gamification platforms based in Finland46
- Gamification platforms based in Sweden46
- Gamification platforms based in Belgium43
- Gamification platforms based in Colombia32
- Gamification platforms based in Denmark32
- Gamification platforms based in Chile31
- Gamification platforms based in Portugal29
Cities
- Gamification platforms based in London, United Kingdom147
- Gamification platforms based in Paris, France90
- Gamification platforms based in Sao Paulo, Brazil84
- Gamification platforms based in New York, United States76
- Gamification platforms based in Singapore, Singapore68
- Gamification platforms based in San Francisco, United States62
- Gamification platforms based in Bangalore, India60
- Gamification platforms based in Barcelona, Spain51
- Gamification platforms based in Istanbul, Türkiye50
- Gamification platforms based in Dubai, United Arab Emirates45
- Gamification platforms based in Mumbai, India45
- Gamification platforms based in Toronto, Canada33
- Gamification platforms based in Berlin, Germany31
- Gamification platforms based in Los Angeles, United States31
- Gamification platforms based in Tel Aviv, Israel30
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamification platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many gamification platforms are there worldwide?
RevenueBase identified 5,702 gamification platforms worldwide as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
The Slyfer, headquartered in Stratford-Upon-Avon, tops this list with the largest team on record.
Which country has the most gamification platforms?
The United States leads with 826 companies, followed by India (386) and the United Kingdom (290). Every gamification platforms list by country and city is linked on this page.
Which city has the most gamification platforms?
London leads with 150 headquartered companies, followed by Paris (90) and Sao Paulo (84).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 10,898 verified decision-maker contacts tracked across these 5,702 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.
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About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.