Company lists · Data refreshed September 2026

Top 25 Gamification platforms based in the United Kingdom

RevenueBase identified 290 gamification platforms headquartered in the United Kingdom as of September 2026 and tracks 7,489 professional contacts across them, including 1,430 with verified work emails. London is the largest hub.

This list covers gamification platforms headquartered in the United Kingdom, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 28, 2026 86% judged on-target in blind review
290Companies
7,489Contacts tracked
1,430Verified emails
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The 25 largest gamification platforms based in the United Kingdom

Ranked by team size
Top 25 of 290 gamification platforms based in the United Kingdom, ranked by team size, largest first. Data refreshed Sep 28, 2026. RevenueBase Smart Search rates how each company's information relates to gamification platforms: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Partial evidenceNewcastle Upon Tyne, United KingdomHQ checked Sep 28, 2026201-500247 contacts →

Partial evidence

“We offer a leading digital platform for the online gaming industry, powering some of the biggest brands with innovative solutions to digital ambitions, get in touch to find out…”

Source: RevenueBase Database · checked Sep 28, 2026
2Indirect evidenceLiverpool, United KingdomHQ checked Sep 28, 202651-200104 contacts →

Indirect evidence

“At Monterosa we love combining gaming with sports and broadcast to generate new experiences and business models.”

Source: RevenueBase Database · checked Sep 28, 2026
3Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-50102 contacts →

Indirect evidence

“Immersive Gamebox is Bringing people together through shared play.”

Source: RevenueBase Database · checked Sep 28, 2026
4Partial evidenceLondon, United KingdomHQ checked Sep 28, 202611-5092 contacts →

Partial evidence

“Gizmo is an AI-powered platform that transforms anything you’re learning into a social, gamified experience.”

Source: RevenueBase Database · checked Sep 28, 2026
5Indirect evidenceWilmslow, United KingdomHQ checked Sep 28, 202651-20068 contacts →

Indirect evidence

“Playdemic was founded in 2010 and is one of the leading mobile games companies in the UK and Europe.”

Source: RevenueBase Database · checked Sep 28, 2026
6Partial evidenceDundee, United KingdomHQ checked Sep 28, 202611-5057 contacts →

Partial evidence

“The home of GameMaker, the fastest and easiest-to-use cross-platform game development platform.”

Source: RevenueBase Database · checked Sep 28, 2026
7Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202651-20035 contacts →

Indirect evidence

“Virtua is a gamified metaverse which provides immersive social, web3 gaming, digital collectible and interactive experiences.”

Source: RevenueBase Database · checked Sep 28, 2026
8Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-5034 contacts →

Indirect evidence

“MarketJS is a provider of engaging and effective HTML5 gaming solutions to brands and agencies.”

Source: RevenueBase Database · checked Sep 28, 2026
9Indirect evidenceRoyal Leamington Spa, United KingdomHQ checked Sep 28, 202611-5026 contacts →

Indirect evidence

“Acquired by Meta in June 2021, Unit 2 Games was formed in 2017 and based in Leamington Spa in the UK.”

Source: RevenueBase Database · checked Sep 28, 2026
10Partial evidenceLondon, United KingdomHQ checked Sep 28, 202611-5023 contacts →

Partial evidence

“Merge UA and monetization in one platform: personalize your game experience to increase LTV and buy ads smarter”

Source: RevenueBase Database · checked Sep 28, 2026
11Partial evidenceCambridge, United KingdomHQ checked Sep 28, 202611-5023 contacts →

Partial evidence

“Digital Influx is a global EdTech platform redefining how people learn, think, and build in the age of AI.”

Source: RevenueBase Database · checked Sep 28, 2026
12Indirect evidenceTunbridge Wells, United KingdomHQ checked Sep 28, 202611-5022 contacts →

Indirect evidence

“We are avid collectors, avid learners, and avid gamers.”

Source: RevenueBase Database · checked Sep 28, 2026
13Indirect evidenceNewcastle Upon Tyne, United KingdomHQ checked Sep 28, 202611-5020 contacts →

Indirect evidence

“At Motivait, we design and manage bespoke digital solutions that inspire engagement.”

Source: RevenueBase Database · checked Sep 28, 2026
14Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-5019 contacts →

Indirect evidence

“Dream Reality Interactive (DRi) is an award winning development studio specialized in gamified interactive experiences.”

Source: RevenueBase Database · checked Sep 28, 2026
15Strong evidenceLondon, United KingdomHQ checked Sep 28, 20261-1018 contacts →

Strong evidence

“Mangahigh is one of the world’s first gamification platforms for maths, helping students develop a conceptual understanding of key topics and building their confidence in the…”

Source: RevenueBase Database · checked Sep 28, 2026
16Partial evidenceLondon, United KingdomHQ checked Sep 28, 202611-5016 contacts →

Partial evidence

“GripAble is Able Care’s first product - a gamified rehabilitation platform for neurological and orthopedic conditions.”

Source: RevenueBase Database · checked Sep 28, 2026
17Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-5016 contacts →

Indirect evidence

“Our mission to ‘Set Creativity Free’ and create digital experiences for children as rich in creative possibilities as a sheet of paper.”

Source: RevenueBase Database · checked Sep 28, 2026
18Partial evidenceLondon, United KingdomHQ checked Sep 28, 202611-5015 contacts →

Partial evidence

“Who Are Fourfifty- Leading online multi-channel, multi-platform operator - Strong talent of employees across 4 countries - UX/UI specialists & proprietary game developers -…”

Source: RevenueBase Database · checked Sep 28, 2026
19Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-5015 contacts →

Indirect evidence

“Zzish is a software company that builds AI data-driven educational software to give teachers superpowers.”

Source: RevenueBase Database · checked Sep 28, 2026
20Indirect evidenceLondon, United KingdomHQ checked Sep 28, 20261-1014 contacts →

Indirect evidence

“Bloxd makes it easy to create and play multiplayer games with editable worlds, like minecraft's worlds.”

Source: RevenueBase Database · checked Sep 28, 2026
21Indirect evidenceWantage, United KingdomHQ checked Sep 28, 202611-5013 contacts →

Indirect evidence

“Cybersecurity / fraud prevention and sustainability / ESG are top priorities for business.”

Source: RevenueBase Database · checked Sep 28, 2026
22Indirect evidenceEdinburgh, United KingdomHQ checked Sep 28, 202611-5013 contacts →

Indirect evidence

“Creating experiences for over 500 businesses worldwide, including Amazon, Samsung, Best Western, and L’Oréal, boosting engagement rates by 300%, basket spend by 92%, and…”

Source: RevenueBase Database · checked Sep 28, 2026
23Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-5013 contacts →

Indirect evidence

“At Suada, we unlock the potential of your people through cutting-edge learning solutions.”

Source: RevenueBase Database · checked Sep 28, 2026
24Indirect evidenceLondon, United KingdomHQ checked Sep 28, 20261-1012 contacts →

Indirect evidence

“Brawn create positive energy and connect those who like to lift.”

Source: RevenueBase Database · checked Sep 28, 2026
25Indirect evidenceLondon, United KingdomHQ checked Sep 28, 202611-5012 contacts →

Indirect evidence

“Gamified Simulations for immersive training and to reveal who can truly perform on the job.”

Source: RevenueBase Database · checked Sep 28, 2026

Showing 25 of 290 gamification platforms based in the United Kingdom

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Gamification platforms based in the United Kingdom at a glance

As of Sep 28, 2026
19.1%Verified-email coverage
25.8Average contacts per company
1-10Median size (employees)
50.7%Largest-city concentration · London
Sep 28, 2026Page data refreshed

Companies by employee count

1-10
188
11-50
88
51-200
9
201-500
2
10001+
1

Email recency for this list is measured worldwide rather than for United Kingdom, so it is reported there. Company counts and contact totals on this page are exact for United Kingdom, over 290 companies.

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamification platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
What qualifies
Companies headquartered in the United Kingdom whose own description of what they do matches “gamification platforms”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamification platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among gamification platforms, and records with no verified work email. Companies headquartered outside United Kingdom are excluded even when they keep an office there.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 1,430 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Gamification platforms by metro

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamification platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many gamification platforms are there based in the United Kingdom?

RevenueBase identified 290 gamification platforms headquartered in the United Kingdom as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Bede Gaming, headquartered in Newcastle Upon Tyne, tops this list with the largest team on record.

Which city has the most gamification platforms?

London leads with 147 headquartered companies, followed by Bristol (7) and Edinburgh (7).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 1,430 verified decision-maker contacts tracked across these 290 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.