Company lists · Data refreshed September 2026

Top 24 Gamification platforms based in New York, United States

RevenueBase identified 76 gamification platforms headquartered in New York, United States as of September 2026 and tracks 756 professional contacts across them, including 277 with verified work emails. Across the United States, New York is the largest hub for this category.

This list covers gamification platforms headquartered in New York, United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 28, 2026 86% judged on-target in blind review
76Companies
756Contacts tracked
277Verified emails
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The 24 largest gamification platforms based in New York, United States

Ranked by team size
Top 24 of 76 gamification platforms based in New York, United States, ranked by team size, largest first. Data refreshed Sep 28, 2026. RevenueBase Smart Search rates how each company's information relates to gamification platforms: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 202651-20098 contacts →

Partial evidence

“Centrical, the AI Performance Experience Platform, empowers best-in-class customer experiences for the world’s leading brands by building highly engaged and productive frontline…”

Source: RevenueBase Database · checked Sep 28, 2026
2Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202651-20065 contacts →

Indirect evidence

“We are on a mission to empower digital experiences and convert your audience to loyal fans!”

Source: RevenueBase Database · checked Sep 28, 2026
3Strong evidenceNew York, NY, United StatesHQ checked Sep 28, 202651-20059 contacts →

Strong evidence

“Trusted by 200+ iconic brands across sports, entertainment, media, QSR, and leading consumer brands, WIT's gamification platform has powered over successful activations to date…”

Source: RevenueBase Database · checked Sep 28, 2026
4Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202651-20050 contacts →

Indirect evidence

“Hero's Journey is a technology-driven fitness company on a mission to help people get better results, by making training both effective and consistent.”

Source: RevenueBase Database · checked Sep 28, 2026
5Strong evidenceNew York, NY, United StatesHQ checked Sep 28, 202651-20048 contacts →

Strong evidence

“SalesScreen is a global sales platform that uses the power of gamification to help sales teams stay motivated, focused, and driven to hit their goals.”

Source: RevenueBase Database · checked Sep 28, 2026
6Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-5038 contacts →

Partial evidence

“Create and Play on The World's Leading Mobile Gaming Platform”

Source: RevenueBase Database · checked Sep 28, 2026
7Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-5027 contacts →

Indirect evidence

“Build social games, shops and events in immersive worlds using VLGE WM and launch everywhere.”

Source: RevenueBase Database · checked Sep 28, 2026
8Partial evidenceNew York, United StatesHQ checked Sep 28, 202611-5025 contacts →

Partial evidence

“Overplay is a patented platform where anyone can turn their videos into games with no code, in minutes.”

Source: RevenueBase Database · checked Sep 28, 2026
9Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-5024 contacts →

Partial evidence

“Lucra provides a native, real-money gamification layer to brands searching for a differentiated way for their users to engage, interact, and compete.”

Source: RevenueBase Database · checked Sep 28, 2026
10Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-5022 contacts →

Indirect evidence

“WayBetter is a company that's reimagining how to build healthy habits that stick.”

Source: RevenueBase Database · checked Sep 28, 2026
11Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-5016 contacts →

Partial evidence

“Internet Game is a social gaming platform built to help remote & and distributed teams seamlessly build a thriving company culture.”

Source: RevenueBase Database · checked Sep 28, 2026
12Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-5015 contacts →

Partial evidence

“GATO is a free and curated social gaming platform that gives indie developers the tools to publish their games, reach global audiences, to monetize and thrive in a new creator…”

Source: RevenueBase Database · checked Sep 28, 2026
13Indirect evidenceNew York, United StatesHQ checked Sep 28, 20261-1014 contacts →

Indirect evidence

“Turn fandom into a game.”

Source: RevenueBase Database · checked Sep 28, 2026
14Indirect evidenceNew York, United StatesHQ checked Sep 28, 20261-1012 contacts →

Indirect evidence

“Create Neptune was founded in 2015 by Mike Leighton & Mike Pandolfini, childhood friends and avid gamers from their days spent on Neptune Avenue in Brooklyn, NY.”

Source: RevenueBase Database · checked Sep 28, 2026
15Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 20261-1012 contacts →

Indirect evidence

“Pickem is the world’s first social gaming super-app, bringing Social Casino, Sports Predictions, and real-money Daily Fantasy Sports and Arcade contests into one seamless…”

Source: RevenueBase Database · checked Sep 28, 2026
16Indirect evidenceNew York, United StatesHQ checked Sep 28, 20261-109 contacts →

Indirect evidence

“We all enjoy board games and were looking for good games for a large group to play together.”

Source: RevenueBase Database · checked Sep 28, 2026
17Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-508 contacts →

Partial evidence

“Fanaply is transforming the live music experience through loyalty, engagement, and gamification.”

Source: RevenueBase Database · checked Sep 28, 2026
18Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-505 contacts →

Indirect evidence

“Infinite Canvas is a studio and publisher focused on closing the loop between player and developer.”

Source: RevenueBase Database · checked Sep 28, 2026
19Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 20261-105 contacts →

Indirect evidence

“At Learnyx, we believe that student engagement is everything and that reading is life’s most important skill.”

Source: RevenueBase Database · checked Sep 28, 2026
20Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-503 contacts →

Indirect evidence

“Frontrunner creates gamified, social fantasy sports offerings.”

Source: RevenueBase Database · checked Sep 28, 2026
21Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 20261-103 contacts →

Partial evidence

“Our mission is to empower individuals and organizations to create impactful change through a gamified fundraising platform that harnesses innovative technology to engage…”

Source: RevenueBase Database · checked Sep 28, 2026
22Partial evidenceNew York, NY, United StatesHQ checked Sep 28, 20261-103 contacts →

Partial evidence

“Gamification.co and the GSummit are your sources to everything gamification, loyalty, & engagement.”

Source: RevenueBase Database · checked Sep 28, 2026
23Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 20261-102 contacts →

Indirect evidence

“Lootcakes helps video game publishers acquire the world's biggest spenders.”

Source: RevenueBase Database · checked Sep 28, 2026
24Indirect evidenceNew York, NY, United StatesHQ checked Sep 28, 202611-501 contacts →

Indirect evidence

“BrandGames™ was the first company - in 1995 - to specialize in leveraging computer game technology in business communications.”

Source: RevenueBase Database · checked Sep 28, 2026

Showing 24 of 76 gamification platforms based in New York, United States

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Gamification platforms based in New York, United States at a glance

As of Sep 28, 2026
36.6%Verified-email coverage
9.9Average contacts per company
1-10Median size (employees)
Sep 28, 2026Page data refreshed

Companies by employee count

1-10
39
11-50
29
51-200
6
5,001-10,000
1
10001+
1

Email recency for this list is measured across the whole United States list rather than for New York, so it is reported there. Company counts and contact totals on this page are exact for New York, over 76 companies.

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamification platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
What qualifies
Companies headquartered in New York, United States whose own description of what they do matches “gamification platforms”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamification platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among gamification platforms, and records with no verified work email. Companies headquartered outside New York are excluded even when they keep an office there.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 277 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Gamification platforms by metro in the United States

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamification platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many gamification platforms are there based in New York, United States?

RevenueBase identified 76 gamification platforms headquartered in New York, United States as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Centrical, headquartered in New York, tops this list with the largest team on record.

Which city in the United States has the most gamification platforms?

New York leads the United States with 76 headquartered companies, followed by San Francisco (62) and Los Angeles (31).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 277 verified decision-maker contacts tracked across these 76 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.