Company lists · Data refreshed September 2026
Top 25 Gamified learning platforms based in the United States
RevenueBase identified 176 gamified learning platforms headquartered in the United States as of September 2026 and tracks 1,677 professional contacts across them, including 311 with verified work emails. New York is the largest hub.
This list covers gamified learning platforms headquartered in the United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 25 largest gamified learning platforms based in the United States
Ranked by team size| # | Company | Contacts | |||
|---|---|---|---|---|---|
| 1 | 208 contacts → | ||||
Strong evidence “Nearpod provides real-time insights into student understanding through interactive lessons, interactive videos, gamification & activities - all in a single platform.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 2 | 181 contacts → | ||||
Partial evidence “At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 3 | 87 contacts → | ||||
Indirect evidence “Founded in 2018 | Zogo | The Keystone Species of Engagement Headquartered in Austin, TX, Zogo is the engine turning knowledge into power, and power into action.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 4 | 81 contacts → | ||||
Partial evidence “CloudLabs is a virtual learning environment focused on math, science, and vocational subjects based on the STEM model.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 5 | 64 contacts → | ||||
Partial evidence “Osmo is an award-winning accelerated learning system that is changing the way children interact with games.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 6 | 59 contacts → | ||||
Strong evidence “Trusted by 200+ iconic brands across sports, entertainment, media, QSR, and leading consumer brands, WIT's gamification platform has powered over successful activations to date…” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 7 | 46 contacts → | ||||
Partial evidence “Self-graded, self-paced and gamified lessons that kids love.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 8 | 37 contacts → | ||||
Strong evidence “Our mission is to engage grades K - 6 students in learning through our interactive game platform, and help equip teachers and parents to be better facilitators by identifying…” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 9 | 34 contacts → | ||||
Partial evidence “We are a global leader in the development of immersive educational platforms, content and technology, since 1988.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 10 | 30 contacts → | ||||
Indirect evidence Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 11 | 25 contacts → | ||||
Partial evidence “Influence behavior through gamification of life to increase retention, resident renewals, NOI and ROI.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 12 | 24 contacts → | ||||
Strong evidence “Hacker Rangers is a gamification platform for user education and engagement.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 13 | 24 contacts → | ||||
Strong evidence “CodeGym is a gamified online platform for learning programming, Java, Python, SQL, HTML/CSS, JavaScript, C#, C++, Docker, and more.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 14 | 22 contacts → | ||||
Indirect evidence “At iSpace, Inc, transforming education through technology is our passion.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 15 | 21 contacts → | ||||
Partial evidence “Xapa is the first gamified professional development for employees.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 16 | 16 contacts → | ||||
Strong evidence “Captain Up is the world’s leading gamification and behavioral retention platform.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 17 | 13 contacts → | ||||
Indirect evidence “Stop wasting your time with apps and teaching methods that help you "memorize better"!” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 18 | 12 contacts → | ||||
Strong evidence “Microlearning gamification cybersecurity awareness training platform.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 19 | 12 contacts → | ||||
Strong evidence “Learn It Live is a gamified learning platform dedicated to health, wellness, and personal growth, featuring a library of over courses and bundles.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 20 | 12 contacts → | ||||
Partial evidence “Schoolconomy is a student rewards marketplace helping students earn rewards for academic achievement, learning activities, and career-readiness milestones.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 21 | 11 contacts → | ||||
Indirect evidence “We ask you this: Growing up, did you really LEARN to UNDERSTAND?” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 22 | 11 contacts → | ||||
Indirect evidence “Gamitar is a passionate and young Edutech company.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 23 | 7 contacts → | ||||
Indirect evidence “Thece is the creator of ThecePlay.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 24 | 7 contacts → | ||||
Indirect evidence “Nivra embraces technology to compete with the centuries-old educational system.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 25 | 7 contacts → | ||||
Indirect evidence “SimCase builds games that help instructors transition to virtual classes.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: gamified learning platforms. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names gamified learning platforms.
- Partial evidence
- Its own public description names part of gamified learning platforms, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name gamified learning platforms. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 25 of 176 gamified learning platforms based in the United States
See the full list, filter by size, metro and specialty, and get verified emails and direct dials for all 311 reachable decision-makers.
Free signup · no credit card
Gamified learning platforms based in the United States at a glance
As of Sep 28, 2026Companies by employee count
Email recency for this list is measured worldwide rather than for United States, so it is reported there. Company counts and contact totals on this page are exact for United States, over 176 companies.
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamified learning platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- What qualifies
- Companies headquartered in the United States whose own description of what they do matches “gamified learning platforms”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamified learning platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among gamified learning platforms, and records with no verified work email. Companies headquartered outside United States are excluded even when they keep an office there.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 311 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamified learning platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many gamified learning platforms are there based in the United States?
RevenueBase identified 176 gamified learning platforms headquartered in the United States as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
Nearpod, headquartered in New York, tops this list with the largest team on record.
Which city has the most gamified learning platforms?
New York leads with 10 headquartered companies, followed by Chicago (7) and San Francisco (7).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 311 verified decision-maker contacts tracked across these 176 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.
Ready to reach these companies? Verified emails and direct dials for all 176 gamified learning platforms based in the United States. Start with a free account, no credit card.
Download this list →Related lists
Gamified learning platforms by geography
- Gamified learning platforms based in Sao Paulo, Brazil
- Gamified learning platforms based in London, United Kingdom
- Gamified learning platforms based in Brazil
- Gamified learning platforms based in Canada
- Gamified learning platforms based in France
- Gamified learning platforms based in India
- Gamified learning platforms based in the Netherlands
- Gamified learning platforms based in Spain
- Gamified learning platforms based in the United Kingdom
About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.
More company lists
- All company lists
- Lists by location
- Lists A-Z
- New lists
- Gamified learning platforms based in Sao Paulo, Brazil
- Gamified learning platforms based in London, United Kingdom
- Gamified learning platforms based in Brazil
- Gamified learning platforms based in Canada
- Gamified learning platforms based in France
- Gamified learning platforms based in India