Company lists · Data refreshed September 2026

Top 25 Gamified learning platforms based in Brazil

RevenueBase identified 100 gamified learning platforms headquartered in Brazil as of September 2026 and tracks 662 professional contacts across them, including 123 with verified work emails. Sao Paulo is the largest hub.

This list covers gamified learning platforms headquartered in Brazil, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 28, 2026 86% judged on-target in blind review
100Companies
662Contacts tracked
123Verified emails
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The 25 largest gamified learning platforms based in Brazil

Ranked by team size
Top 25 of 100 gamified learning platforms based in Brazil, ranked by team size, largest first. Data refreshed Sep 28, 2026. RevenueBase Smart Search rates how each company's information relates to gamified learning platforms: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Indirect evidenceSão Paulo, BrazilHQ checked Sep 28, 202651-20054 contacts →

Indirect evidence

“A Kaptiva une tecnologia de ponta a um olhar genuinamente humano para transformar o aprendizado nas organizações.”

Source: RevenueBase Database · checked Sep 28, 2026
2Indirect evidenceSão Paulo, BrazilHQ checked Sep 28, 2026201-50043 contacts →

Indirect evidence

“Transforme o ensino da matemática com a Matific!”

Source: RevenueBase Database · checked Sep 28, 2026
3Strong evidenceCampinas, BrazilHQ checked Sep 28, 202611-5035 contacts →

Strong evidence

“Hacker Rangers is a gamification platform for user education and engagement.”

Source: RevenueBase Database · checked Sep 28, 2026
4Indirect evidenceRecife, BrazilHQ checked Sep 28, 202611-5034 contacts →

Indirect evidence

“A Escribo foi fundada em 2015 por Américo Amorim, durante seu doutorado em educação na Johns Hopkins University (EUA).”

Source: RevenueBase Database · checked Sep 28, 2026
5Partial evidenceSao Paulo, BrazilHQ checked Sep 28, 202611-5023 contacts →

Partial evidence

“Na Ludos Pro, reinventamos a aprendizagem corporativa, transformando em uma experiência única onde a tecnologia avançada e gamificação convergem para criar jornadas de aprendizado…”

Source: RevenueBase Database · checked Sep 28, 2026
6Indirect evidenceMaringá, BrazilHQ checked Sep 28, 202611-5020 contacts →

Indirect evidence

“Somos inconformados.”

Source: RevenueBase Database · checked Sep 28, 2026
7Indirect evidenceRecife, BrazilHQ checked Sep 28, 202611-5020 contacts →

Indirect evidence

“A Joy Street concebe, desenvolve e opera Plataformas e Ambientes Digitais de Aprendizagem que fomentam Engajamento de Alunos, Colaboradores, Professores e Aprendizes de diversas…”

Source: RevenueBase Database · checked Sep 28, 2026
8Partial evidenceSão Paulo, BrazilHQ checked Sep 28, 202611-5018 contacts →

Partial evidence

“A i9Ação é uma empresa brasileira pioneira em desenvolvimento de soluções corporativas gamificadas.”

Source: RevenueBase Database · checked Sep 28, 2026
9Partial evidenceRio De Janeiro, BrazilHQ checked Sep 28, 202611-5016 contacts →

Partial evidence

“Joco é uma learning tech que atua em ecossistemas de aprendizagem para empresas.”

Source: RevenueBase Database · checked Sep 28, 2026
10Indirect evidenceSao Paulo, BrazilHQ checked Sep 28, 202611-5016 contacts →

Indirect evidence

“A Play2sell foi idealizada em San Francisco, Califórnia, e fundada em 2017 no Brasil por Felipe dos Santos.”

Source: RevenueBase Database · checked Sep 28, 2026
11Indirect evidenceBelo Horizonte, BrazilHQ checked Sep 28, 20261-1015 contacts →

Indirect evidence

“Uma solução de impacto para escolas modernas Fomos criados para tornar as escolas mais empolgantes e competitivas.”

Source: RevenueBase Database · checked Sep 28, 2026
12Indirect evidenceRecife, BrazilHQ checked Sep 28, 202611-5015 contacts →

Indirect evidence

“Geppetto é a solução completa de inglês para engajar as novas gerações.”

Source: RevenueBase Database · checked Sep 28, 2026
13Partial evidenceBelo Horizonte, BrazilHQ checked Sep 28, 202611-5012 contacts →

Partial evidence

“O Tangram é um Programa Gamificado de Educação Financeira e Empreendedorismo, alinhado à BNCC, utilizado por mais de 500 escolas do Brasil.”

Source: RevenueBase Database · checked Sep 28, 2026
14Partial evidenceSao Paulo, BrazilHQ checked Sep 28, 202651-20012 contacts →

Partial evidence

“Established in 2001 to provide e-learning solutions, eguru blends pedagogical and technological competencies.”

Source: RevenueBase Database · checked Sep 28, 2026
15Indirect evidenceSao Paulo, BrazilHQ checked Sep 28, 202611-5011 contacts →

Indirect evidence

“A Gestão Educação é uma empresa de tecnologia e inovação, criada para abrigar o AVA - Ambiente Virtual de Aprendizagem, uma plataforma inteligente que vem transformando o ensino e…”

Source: RevenueBase Database · checked Sep 28, 2026
16Partial evidenceGramado, BrazilHQ checked Sep 28, 20261-1011 contacts →

Partial evidence

“Mais do que jogos, criamos experiências gamificadas para empresas.”

Source: RevenueBase Database · checked Sep 28, 2026
17Partial evidenceBelo Horizonte, BrazilHQ checked Sep 28, 202611-5010 contacts →

Partial evidence

“Empresa focada em aprendizagem móvel que possibilita para instituições educacionais e empresas a entrega de programas educacionais via smartphones usando gamification e…”

Source: RevenueBase Database · checked Sep 28, 2026
18Strong evidenceSao Paulo, BrazilHQ checked Sep 28, 202611-508 contacts →

Strong evidence

“We are pioneers of Gamification in learning in Brazil: a community of dreamers, provocateurs and creators that, since 2001, have put the power of collaboration in motion to create…”

Source: RevenueBase Database · checked Sep 28, 2026
19Strong evidenceSao Paulo, BrazilHQ checked Sep 28, 202611-508 contacts →

Strong evidence

“Qranio is a mobile learning platform that specializes in micro-learning and gamification to stimulate users to engage with educational content at all moments.”

Source: RevenueBase Database · checked Sep 28, 2026
20Indirect evidenceCuritiba, BrazilHQ checked Sep 28, 202611-508 contacts →

Indirect evidence

“A Já Entendi é uma startup de inteligência educacional fruto da visão inovadora de Gladys Mariotto, que percebeu que o método convencional de aprendizagem não funcionava para…”

Source: RevenueBase Database · checked Sep 28, 2026
21Indirect evidenceBarueri, BrazilHQ checked Sep 28, 20261-108 contacts →

Indirect evidence

“Monaco is the behavioral intelligence layer for anyone who owns an audience, creators, podcasts, publishers, and brands.”

Source: RevenueBase Database · checked Sep 28, 2026
22Partial evidenceVila Velha, BrazilHQ checked Sep 28, 20261-107 contacts →

Partial evidence

“A LUDO Thinking é uma EdTech que cria games e gamificação com o objetivo de otimizar e gerar engajamento em programas de treinamentos corporativos.”

Source: RevenueBase Database · checked Sep 28, 2026
23Indirect evidenceSao Paulo, BrazilHQ checked Sep 28, 20261-106 contacts →

Indirect evidence

“Bem-vindo à Starty!”

Source: RevenueBase Database · checked Sep 28, 2026
24Indirect evidenceSao Paulo, BrazilHQ checked Sep 28, 202611-506 contacts →

Indirect evidence

“Na Inglês Edu, chegamos para resolver o famoso “Eu entendo tudo, mas na hora de falar eu travo.” Com uma experiência moderna, prática e intuitiva, você vai aprender a falar…”

Source: RevenueBase Database · checked Sep 28, 2026
25Partial evidenceSanta Maria, BrazilHQ checked Sep 28, 20261-106 contacts →

Partial evidence

“Gamificação com Inteligência de Dados Já aceleramos o crescimento de mais de 100 empresas, em 7 Estados do país!”

Source: RevenueBase Database · checked Sep 28, 2026

Showing 25 of 100 gamified learning platforms based in Brazil

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Gamified learning platforms based in Brazil at a glance

As of Sep 28, 2026
18.6%Verified-email coverage
6.6Average contacts per company
1-10Median size (employees)
31.0%Largest-city concentration · Sao Paulo
Sep 28, 2026Page data refreshed

Companies by employee count

1-10
58
11-50
36
51-200
5
201-500
1

Email recency for this list is measured worldwide rather than for Brazil, so it is reported there. Company counts and contact totals on this page are exact for Brazil, over 100 companies.

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamified learning platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
What qualifies
Companies headquartered in Brazil whose own description of what they do matches “gamified learning platforms”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamified learning platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among gamified learning platforms, and records with no verified work email. Companies headquartered outside Brazil are excluded even when they keep an office there.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 123 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Gamified learning platforms by metro

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamified learning platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many gamified learning platforms are there based in Brazil?

RevenueBase identified 100 gamified learning platforms headquartered in Brazil as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Kaptiva Soluções Educacionais, headquartered in Sao Paulo, tops this list with the largest team on record.

Which city has the most gamified learning platforms?

Sao Paulo leads with 31 headquartered companies, followed by Belo Horizonte (9) and Rio De Janeiro (7).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 123 verified decision-maker contacts tracked across these 100 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.