Company lists · Data refreshed September 2026
Top 25 Educational gaming companies based in the United States
RevenueBase identified 350 educational gaming companies headquartered in the United States as of September 2026 and tracks 2,871 professional contacts across them, including 662 with verified work emails and 620 with mobile numbers. New York is the largest hub.
This list covers educational gaming companies headquartered in the United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 7, 2026.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 25 largest educational gaming companies based in the United States
Ranked by team size| # | Company | RevenueBase Smart Search | Contacts | ||
|---|---|---|---|---|---|
| 1 | Partial evidence | 405 contacts → | |||
“Classera stands with a mission to disrupt the education ecosystem, focusing on developing smart e-learning solutions that transform today’s traditional classrooms into a new…” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 2 | Partial evidence | 181 contacts → | |||
“At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 3 | Partial evidence | 105 contacts → | |||
“As a globally recognized pioneer in edtech for foundational education, Enuma has been forging the path to accessible and equitable learning since the company's founding in 2012.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 4 | Indirect evidence | 68 contacts → | |||
“Legends of Learning offers a uniquely engaging platform with over curriculum-aligned math and science games for K-8 students.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 5 | Indirect evidence | 64 contacts → | |||
“Osmo is an award-winning accelerated learning system that is changing the way children interact with games.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 6 | Partial evidence | 62 contacts → | |||
“Filament Games is a video game production studio that exclusively creates educational, serious, and AR/VR games.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 7 | Indirect evidence | 58 contacts → | |||
“Each week, across the planet, people spend three billion hours playing video games - so what if those games could be fun and entertaining as well as having a positive social…” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 8 | Partial evidence | 54 contacts → | |||
“At Shmoop, we believe education should be engaging, accessible, and, yes, even fun!” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 9 | Indirect evidence | 46 contacts → | |||
“The LIVE Lab is a research facility at Texas A&M University College Station that develops Learning Interactive Visual Experiences, pioneering the new front of game-based learning…” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 10 | Indirect evidence | 41 contacts → | |||
“SimplyFun believes in the undeniable power of shared play to learn, grow, and foster a child’s fullest and brightest potential.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 11 | Indirect evidence | 37 contacts → | |||
“Our mission is to engage grades K - 6 students in learning through our interactive game platform, and help equip teachers and parents to be better facilitators by identifying…” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 12 | Indirect evidence | 37 contacts → | |||
“We are the first student-led studio representing and supporting the interests and needs of a diverse and technologically-advanced university.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 13 | Partial evidence | 34 contacts → | |||
“We are a global leader in the development of immersive educational platforms, content and technology, since 1988.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 14 | Indirect evidence | 30 contacts → | |||
Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 15 | Indirect evidence | 26 contacts → | |||
“At Bimi Boo, we believe in the power of the children’s sense of wonder and curiosity.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 16 | Indirect evidence | 24 contacts → | |||
“Instantly inspire the next generation of science leaders We know it is difficult to get students interested in science, technology, engineering and math (STEM).” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 17 | Partial evidence | 22 contacts → | |||
“At iSpace, Inc, transforming education through technology is our passion.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 18 | Indirect evidence | 21 contacts → | |||
“Our mission is to harness the power of games to educate, transform, and change minds.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 19 | Partial evidence | 20 contacts → | |||
“As an EdTech startup, MobLab has been focused on bringing interactive games and surveys to educational institutions, both in and out of classrooms, across the world since 2012.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 20 | Indirect evidence | 18 contacts → | |||
“Lucid Dream is an applied video game studio.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 21 | Indirect evidence | 18 contacts → | |||
“Cat 5 Studios produces games that help your audience learn as well as entertain.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 22 | Partial evidence | 17 contacts → | |||
“Founded in 2015, Breakout EDU empowers educators to bring active learning to lessons through fun educational puzzles.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 23 | Partial evidence | 17 contacts → | |||
“The artist formerly known as Infini-D Learning* Content knowledge, application, intentional gamification, engagement, social-emotional skills, and literacy-all in one, unified…” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 24 | Partial evidence | 16 contacts → | |||
“We started Hats & Ladders in 2016 to help reimagine career education.” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
| 25 | Indirect evidence | 14 contacts → | |||
“Are you a university studying how people can learn more effectively?” Source: company website · checked Sep 7, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: educational gaming companies. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names educational gaming companies.
- Partial evidence
- Its own public description names part of educational gaming companies, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name educational gaming companies. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 25 of 350 educational gaming companies based in the United States
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Educational gaming companies based in the United States at a glance
As of Sep 7, 2026Companies by employee count
Freshness & accuracy
How recently the business emails on this list were verified
Email last verified
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among educational gaming companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- What qualifies
- Companies headquartered in the United States whose own description of what they do matches “educational gaming companies”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names educational gaming companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among educational gaming companies, and records with no verified work email. Companies headquartered outside United States are excluded even when they keep an office there.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 662 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 7, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Educational gaming companies by metro
- Educational gaming companies in New York29
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names educational gaming companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many educational gaming companies are there based in the United States?
RevenueBase identified 350 educational gaming companies headquartered in the United States as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
Classera, headquartered in San Francisco, tops this list with the largest team on record.
Which city has the most educational gaming companies?
New York leads with 29 headquartered companies, followed by San Francisco (19) and Austin (9).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 662 verified decision-maker contacts tracked across these 350 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 7, 2026.
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About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.
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