Company lists · Data refreshed September 2026

Top 25 Educational gaming companies based in the United States

RevenueBase identified 350 educational gaming companies headquartered in the United States as of September 2026 and tracks 2,871 professional contacts across them, including 662 with verified work emails and 620 with mobile numbers. New York is the largest hub.

This list covers educational gaming companies headquartered in the United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 7, 2026.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 7, 2026 86% judged on-target in blind review
350Companies
2,871Contacts tracked
662Verified emails
620Mobile numbers
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The 25 largest educational gaming companies based in the United States

Ranked by team size
Top 25 of 350 educational gaming companies based in the United States, ranked by team size, largest first. Data refreshed Sep 7, 2026. RevenueBase Smart Search rates how each company's information relates to educational gaming companies: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Partial evidenceSan Francisco, CA, United StatesHQ checked Sep 7, 2026201-500405 contacts →

“Classera stands with a mission to disrupt the education ecosystem, focusing on developing smart e-learning solutions that transform today’s traditional classrooms into a new…”

Source: company website · checked Sep 7, 2026
2Partial evidenceMiami, FL, United StatesHQ checked Sep 7, 202651-200181 contacts →

“At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.”

Source: company website · checked Sep 7, 2026
3Partial evidenceAlbany, CA, United StatesHQ checked Sep 7, 202651-200105 contacts →

“As a globally recognized pioneer in edtech for foundational education, Enuma has been forging the path to accessible and equitable learning since the company's founding in 2012.”

Source: company website · checked Sep 7, 2026
4Indirect evidenceWashington, DC, United StatesHQ checked Sep 7, 202611-5068 contacts →

“Legends of Learning offers a uniquely engaging platform with over curriculum-aligned math and science games for K-8 students.”

Source: company website · checked Sep 7, 2026
5Indirect evidencePalo Alto, CA, United StatesHQ checked Sep 7, 202651-20064 contacts →

“Osmo is an award-winning accelerated learning system that is changing the way children interact with games.”

Source: company website · checked Sep 7, 2026
6Partial evidenceMadison, WI, United StatesHQ checked Sep 7, 202651-20062 contacts →

“Filament Games is a video game production studio that exclusively creates educational, serious, and AR/VR games.”

Source: company website · checked Sep 7, 2026
7Indirect evidencePhoenix, AZ, United StatesHQ checked Sep 7, 202611-5058 contacts →

“Each week, across the planet, people spend three billion hours playing video games - so what if those games could be fun and entertaining as well as having a positive social…”

Source: company website · checked Sep 7, 2026
8Partial evidenceScottsdale, UT, United StatesHQ checked Sep 7, 202651-20054 contacts →

“At Shmoop, we believe education should be engaging, accessible, and, yes, even fun!”

Source: company website · checked Sep 7, 2026
9Indirect evidenceCollege Station, TX, United StatesHQ checked Sep 7, 202611-5046 contacts →

“The LIVE Lab is a research facility at Texas A&M University College Station that develops Learning Interactive Visual Experiences, pioneering the new front of game-based learning…”

Source: company website · checked Sep 7, 2026
10Indirect evidenceBellevue, WA, United StatesHQ checked Sep 7, 202611-5041 contacts →

“SimplyFun believes in the undeniable power of shared play to learn, grow, and foster a child’s fullest and brightest potential.”

Source: company website · checked Sep 7, 2026
11Indirect evidenceTulsa, OK, United StatesHQ checked Sep 7, 2026n/a37 contacts →

“Our mission is to engage grades K - 6 students in learning through our interactive game platform, and help equip teachers and parents to be better facilitators by identifying…”

Source: company website · checked Sep 7, 2026
12Indirect evidenceChampaign, IL, United StatesHQ checked Sep 7, 202611-5037 contacts →

“We are the first student-led studio representing and supporting the interests and needs of a diverse and technologically-advanced university.”

Source: company website · checked Sep 7, 2026
13Partial evidenceCedar Park, TX, United StatesHQ checked Sep 7, 202651-20034 contacts →

“We are a global leader in the development of immersive educational platforms, content and technology, since 1988.”

Source: company website · checked Sep 7, 2026
14Indirect evidenceFranklin, OH, United StatesHQ checked Sep 7, 202611-5030 contacts →
Source: company website · checked Sep 7, 2026
15Indirect evidenceЛос-анджелес, United StatesHQ checked Sep 7, 202651-20026 contacts →

“At Bimi Boo, we believe in the power of the children’s sense of wonder and curiosity.”

Source: company website · checked Sep 7, 2026
16Indirect evidenceRaleigh, NC, United StatesHQ checked Sep 7, 202611-5024 contacts →

“Instantly inspire the next generation of science leaders We know it is difficult to get students interested in science, technology, engineering and math (STEM).”

Source: company website · checked Sep 7, 2026
17Partial evidencePrinceton, NJ, United StatesHQ checked Sep 7, 202611-5022 contacts →

“At iSpace, Inc, transforming education through technology is our passion.”

Source: company website · checked Sep 7, 2026
18Indirect evidenceTroy, NY, United StatesHQ checked Sep 7, 202611-5021 contacts →

“Our mission is to harness the power of games to educate, transform, and change minds.”

Source: company website · checked Sep 7, 2026
19Partial evidencePasadena, CA, United StatesHQ checked Sep 7, 202611-5020 contacts →

“As an EdTech startup, MobLab has been focused on bringing interactive games and surveys to educational institutions, both in and out of classrooms, across the world since 2012.”

Source: company website · checked Sep 7, 2026
20Indirect evidenceDurham, NC, United StatesHQ checked Sep 7, 202611-5018 contacts →

“Lucid Dream is an applied video game studio.”

Source: company website · checked Sep 7, 2026
21Indirect evidenceWinter Park, FL, United StatesHQ checked Sep 7, 20261-1018 contacts →

“Cat 5 Studios produces games that help your audience learn as well as entertain.”

Source: company website · checked Sep 7, 2026
22Partial evidenceOld Bethpage, NY, United StatesHQ checked Sep 7, 202611-5017 contacts →

“Founded in 2015, Breakout EDU empowers educators to bring active learning to lessons through fun educational puzzles.”

Source: company website · checked Sep 7, 2026
23Partial evidenceProvo, UT, United StatesHQ checked Sep 7, 202611-5017 contacts →

“The artist formerly known as Infini-D Learning* Content knowledge, application, intentional gamification, engagement, social-emotional skills, and literacy-all in one, unified…”

Source: company website · checked Sep 7, 2026
24Partial evidenceNew York, NY, United StatesHQ checked Sep 7, 202611-5016 contacts →

“We started Hats & Ladders in 2016 to help reimagine career education.”

Source: company website · checked Sep 7, 2026
25Indirect evidenceColumbia, MO, United StatesHQ checked Sep 7, 20261-1014 contacts →

“Are you a university studying how people can learn more effectively?”

Source: company website · checked Sep 7, 2026

Showing 25 of 350 educational gaming companies based in the United States

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Educational gaming companies based in the United States at a glance

As of Sep 7, 2026
23.1%Verified-email coverage
21.6%Mobile-number coverage
8.2Average contacts per company
1-10Median size (employees)
8.3%Largest-city concentration · New York
Sep 7, 2026Page data refreshed

Companies by employee count

1-10
232
11-50
97
51-200
18
201-500
2

Freshness & accuracy

How recently the business emails on this list were verified

Email last verified

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among educational gaming companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
What qualifies
Companies headquartered in the United States whose own description of what they do matches “educational gaming companies”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names educational gaming companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among educational gaming companies, and records with no verified work email. Companies headquartered outside United States are excluded even when they keep an office there.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 662 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 7, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Educational gaming companies by metro

  • Educational gaming companies in New York29

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names educational gaming companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many educational gaming companies are there based in the United States?

RevenueBase identified 350 educational gaming companies headquartered in the United States as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Classera, headquartered in San Francisco, tops this list with the largest team on record.

Which city has the most educational gaming companies?

New York leads with 29 headquartered companies, followed by San Francisco (19) and Austin (9).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 662 verified decision-maker contacts tracked across these 350 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 7, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.