Company lists · Data refreshed September 2026

Top 11 Educational gaming companies based in Australia

RevenueBase identified 29 educational gaming companies headquartered in Australia as of September 2026 and tracks 307 professional contacts across them, including 23 with verified work emails and 19 with mobile numbers. Sydney is the largest hub.

This list covers educational gaming companies headquartered in Australia, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 7, 2026.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 7, 2026 86% judged on-target in blind review
29Companies
307Contacts tracked
23Verified emails
19Mobile numbers
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The 11 largest educational gaming companies based in Australia

Ranked by team size
Top 11 of 29 educational gaming companies based in Australia, ranked by team size, largest first. Data refreshed Sep 7, 2026. RevenueBase Smart Search rates how each company's information relates to educational gaming companies: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Indirect evidenceSydney, AustraliaHQ checked Sep 7, 202651-200189 contacts →

“Matific is an Australian global EdTech company offering an innovative, adaptive online platform designed to enhance mathematics learning for students aged 4 to 15.”

Source: company website · checked Sep 7, 2026
2Indirect evidenceLeichhardt, AustraliaHQ checked Sep 7, 202651-20030 contacts →

“Blake eLearning came from humble beginnings 30 years ago in Australia, when CEO Matthew Sandblom set up a modest publishing company in a small attic in the Sydney suburb of Glebe.”

Source: company website · checked Sep 7, 2026
3Indirect evidenceBotany, AustraliaHQ checked Sep 7, 20261-1021 contacts →

“arludo is a team of researchers, programmers, designers, musicians, and artists.”

Source: company website · checked Sep 7, 2026
4Partial evidenceSydney, AustraliaHQ checked Sep 7, 202651-2006 contacts →

“STARStv is a non-profit education based charity for all children around the world.”

Source: company website · checked Sep 7, 2026
5Indirect evidenceWerribee, AustraliaHQ checked Sep 7, 20261-106 contacts →

“Bugbox’s mission is to aggressively simplify the digital technology classroom experience for non-technical teachers, through purposefully designed physical and digital teaching…”

Source: company website · checked Sep 7, 2026
6Indirect evidenceSydney, AustraliaHQ checked Sep 7, 20261-103 contacts →

“Birde is the world’s first multimedia player that allows young children to safely and independently choose their own learning and entertainment content.”

Source: company website · checked Sep 7, 2026
7Partial evidenceSydney, AustraliaHQ checked Sep 7, 20261-102 contacts →

“EdTripper | Building the Future of Learning Outside the Classroom At EdTripper, we’re connecting the physical and digital worlds of education.”

Source: company website · checked Sep 7, 2026
8Indirect evidenceMelbourne, AustraliaHQ checked Sep 7, 20261-102 contacts →

“Co-founders Dr.”

Source: company website · checked Sep 7, 2026
9Indirect evidenceAdelaide, AustraliaHQ checked Sep 7, 20261-102 contacts →

“Founded in 2007, Mind Lab Australia is a beacon in the global Mind Lab Group, an innovative and dynamic organisation, and a world leader in the field of thinking development.”

Source: company website · checked Sep 7, 2026
10Indirect evidenceSydney, AustraliaHQ checked Sep 7, 20261-101 contacts →

“Pico Coding is an EdTech company on a mission to help kids thrive in the world of technology.”

Source: company website · checked Sep 7, 2026
11Partial evidenceArmidale, AustraliaHQ checked Sep 7, 20261-101 contacts →

“EdAlive provides educational and curriculum correlated Online Learning Websites for teachers and schools, homeschoolers, parents and home-users.”

Source: company website · checked Sep 7, 2026

Showing 11 of 29 educational gaming companies based in Australia

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Educational gaming companies based in Australia at a glance

As of Sep 7, 2026
7.5%Verified-email coverage
6.2%Mobile-number coverage
10.6Average contacts per company
1-10Median size (employees)
27.6%Largest-city concentration · Sydney
Sep 7, 2026Page data refreshed

Companies by employee count

1-10
22
11-50
4
51-200
3

Freshness & accuracy

How recently the business emails on this list were verified

Email last verified

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among educational gaming companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
What qualifies
Companies headquartered in Australia whose own description of what they do matches “educational gaming companies”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names educational gaming companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among educational gaming companies, and records with no verified work email. Companies headquartered outside Australia are excluded even when they keep an office there.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 23 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 7, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names educational gaming companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many educational gaming companies are there based in Australia?

RevenueBase identified 29 educational gaming companies headquartered in Australia as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Matific, headquartered in Sydney, tops this list with the largest team on record.

Which city has the most educational gaming companies?

Sydney leads with 8 headquartered companies, followed by Melbourne (6) and Brisbane (2).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 23 verified decision-maker contacts tracked across these 29 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 7, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.