Company lists · Data refreshed September 2026

Top 25 Gamified learning software companies based in the United States

RevenueBase identified 463 gamified learning software companies headquartered in the United States as of September 2026 and tracks 4,997 professional contacts across them, including 1,418 with verified work emails. New York is the largest hub.

This list covers gamified learning software companies headquartered in the United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 28, 2026 86% judged on-target in blind review
463Companies
4,997Contacts tracked
1,418Verified emails
Explore this list → Free signup · no credit card · 500 free credits

The 25 largest gamified learning software companies based in the United States

Ranked by team size
Top 25 of 463 gamified learning software companies based in the United States, ranked by team size, largest first. Data refreshed Sep 28, 2026. RevenueBase Smart Search rates how each company's information relates to gamified learning software companies: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Partial evidenceSan Francisco, CA, United StatesHQ checked Sep 28, 2026201-500405 contacts →

Partial evidence

“Classera stands with a mission to disrupt the education ecosystem, focusing on developing smart e-learning solutions that transform today’s traditional classrooms into a new…”

Source: RevenueBase Database · checked Sep 28, 2026
2Indirect evidenceSan Francisco, CA, United StatesHQ checked Sep 28, 2026201-500287 contacts →

Indirect evidence

“At Edpuzzle, we've been on both sides of the classroom, because so many of us started our journey as teachers.”

Source: RevenueBase Database · checked Sep 28, 2026
3Partial evidenceSan Francisco, CA, United StatesHQ checked Sep 28, 2026201-500263 contacts →

Partial evidence

“All Right is an international EdTech company that helps children aged 4 to 12 learn English through gamification and a personalized approach.”

Source: RevenueBase Database · checked Sep 28, 2026
4Partial evidenceOakland, CA, United StatesHQ checked Sep 28, 202651-200235 contacts →

Partial evidence

“We accelerate learning by applying proven research on how the brain learns.”

Source: RevenueBase Database · checked Sep 28, 2026
5Partial evidenceDania Beach, United StatesHQ checked Sep 28, 2026201-500208 contacts →

Partial evidence

“Nearpod provides real-time insights into student understanding through interactive lessons, interactive videos, gamification & activities - all in a single platform.”

Source: RevenueBase Database · checked Sep 28, 2026
6Partial evidenceMiami, FL, United StatesHQ checked Sep 28, 202651-200181 contacts →

Partial evidence

“At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.”

Source: RevenueBase Database · checked Sep 28, 2026
7Indirect evidencePittsburgh, PA, United StatesHQ checked Sep 28, 202651-200151 contacts →

Indirect evidence

“Schell Games is the largest full-service entertainment and education game development company in the United States.”

Source: RevenueBase Database · checked Sep 28, 2026
8Indirect evidenceCulver City, CA, United StatesHQ checked Sep 28, 202651-200123 contacts →

Indirect evidence

“Dreamscape Learn gives educators a powerful new tool to engage students-transporting them into cinematic worlds where their choices shape what happens next.”

Source: RevenueBase Database · checked Sep 28, 2026
9Partial evidenceYoungstown, OH, United StatesHQ checked Sep 28, 202651-200109 contacts →

Partial evidence

“Echo360 is a global edtech company enabling transformative learning experiences for education and business through the Echosystem: the world’s first and only Learning…”

Source: RevenueBase Database · checked Sep 28, 2026
10Partial evidenceLake Forest, CA, United StatesHQ checked Sep 28, 202651-200102 contacts →

Partial evidence

“Our Who: WeVideo is a team of passionate individuals committed to transforming education through interactive video learning.”

Source: RevenueBase Database · checked Sep 28, 2026
11Partial evidenceTempe, AZ, United StatesHQ checked Sep 28, 202611-5092 contacts →

Partial evidence

“We are Mindspace, the creative learning agency.”

Source: RevenueBase Database · checked Sep 28, 2026
12Indirect evidenceAustin, TX, United StatesHQ checked Sep 28, 202611-5087 contacts →

Indirect evidence

“Founded in 2018 | Zogo | The Keystone Species of Engagement Headquartered in Austin, TX, Zogo is the engine turning knowledge into power, and power into action.”

Source: RevenueBase Database · checked Sep 28, 2026
13Partial evidenceWashington, DC, United StatesHQ checked Sep 28, 202611-5068 contacts →

Partial evidence

“Legends of Learning offers a uniquely engaging platform with over curriculum-aligned math and science games for K-8 students.”

Source: RevenueBase Database · checked Sep 28, 2026
14Partial evidencePalo Alto, CA, United StatesHQ checked Sep 28, 202651-20064 contacts →

Partial evidence

“Osmo is an award-winning accelerated learning system that is changing the way children interact with games.”

Source: RevenueBase Database · checked Sep 28, 2026
15Indirect evidenceMadison, WI, United StatesHQ checked Sep 28, 202651-20062 contacts →

Indirect evidence

“Filament Games is a video game production studio that exclusively creates educational, serious, and AR/VR games.”

Source: RevenueBase Database · checked Sep 28, 2026
16Indirect evidenceScottsdale, UT, United StatesHQ checked Sep 28, 202651-20054 contacts →

Indirect evidence

“At Shmoop, we believe education should be engaging, accessible, and, yes, even fun!”

Source: RevenueBase Database · checked Sep 28, 2026
17Partial evidenceSouth Lyon, MI, United StatesHQ checked Sep 28, 202611-5051 contacts →

Partial evidence

“Elearning Design Center is a technology-focused company with a vision to transform online learning by bringing immersive ways of teaching.”

Source: RevenueBase Database · checked Sep 28, 2026
18Indirect evidenceBellevue, WA, United StatesHQ checked Sep 28, 202611-5041 contacts →

Indirect evidence

“SimplyFun believes in the undeniable power of shared play to learn, grow, and foster a child’s fullest and brightest potential.”

Source: RevenueBase Database · checked Sep 28, 2026
19Indirect evidenceSan Francisco, CA, United StatesHQ checked Sep 28, 202611-5037 contacts →

Indirect evidence

“Learn to code and use AI, all through the power of play!”

Source: RevenueBase Database · checked Sep 28, 2026
20Indirect evidenceSan Francisco, CA, United StatesHQ checked Sep 28, 202651-20037 contacts →

Indirect evidence

“Umety is an immersive technology platform for impact in education.”

Source: RevenueBase Database · checked Sep 28, 2026
21Partial evidenceTulsa, OK, United StatesHQ checked Sep 28, 2026n/a37 contacts →

Partial evidence

“Our mission is to engage grades K - 6 students in learning through our interactive game platform, and help equip teachers and parents to be better facilitators by identifying…”

Source: RevenueBase Database · checked Sep 28, 2026
22Indirect evidenceMountain View, CA, United StatesHQ checked Sep 28, 202611-5037 contacts →

Indirect evidence

“Buddy.ai provides affordable, high-quality 1X1 instruction to children worldwide using our interactive, voice-based character Buddy the Robot.”

Source: RevenueBase Database · checked Sep 28, 2026
23Indirect evidenceCedar Park, TX, United StatesHQ checked Sep 28, 202651-20034 contacts →

Indirect evidence

“We are a global leader in the development of immersive educational platforms, content and technology, since 1988.”

Source: RevenueBase Database · checked Sep 28, 2026
24Indirect evidencePlano, TX, United StatesHQ checked Sep 28, 202611-5034 contacts →

Indirect evidence

“Arcade connects leadership strategy to frontline execution, and it all runs through your managers.”

Source: RevenueBase Database · checked Sep 28, 2026
25Indirect evidencePortland, OR, United StatesHQ checked Sep 28, 202611-5030 contacts →

Indirect evidence

“We focus on the future: identifying and delivering solutions that transform the process and practice of teaching in a global society.”

Source: RevenueBase Database · checked Sep 28, 2026

Showing 25 of 463 gamified learning software companies based in the United States

See the full list, filter by size, metro and specialty, and get verified emails and direct dials for all 1,418 reachable decision-makers.

Free signup · no credit card

View the full list →

Gamified learning software companies based in the United States at a glance

As of Sep 28, 2026
28.4%Verified-email coverage
10.8Average contacts per company
1-10Median size (employees)
6.9%Largest-city concentration · New York
Sep 28, 2026Page data refreshed

Companies by employee count

1-10
300
11-50
130
51-200
23
201-500
9

Email recency for this list is measured worldwide rather than for United States, so it is reported there. Company counts and contact totals on this page are exact for United States, over 463 companies.

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamified learning software companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
What qualifies
Companies headquartered in the United States whose own description of what they do matches “gamified learning software companies”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamified learning software companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among gamified learning software companies, and records with no verified work email. Companies headquartered outside United States are excluded even when they keep an office there.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 1,418 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Gamified learning software companies by metro

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamified learning software companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many gamified learning software companies are there based in the United States?

RevenueBase identified 463 gamified learning software companies headquartered in the United States as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Classera, headquartered in San Francisco, tops this list with the largest team on record.

Which city has the most gamified learning software companies?

New York leads with 32 headquartered companies, followed by San Francisco (22) and Austin (10).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 1,418 verified decision-maker contacts tracked across these 463 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.

Ready to reach these companies? Verified emails and direct dials for all 463 gamified learning software companies based in the United States. Start with a free account, no credit card.

Download this list →

Related lists

About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.