Company lists · Data refreshed September 2026
Top 25 Gamified learning software companies worldwide
RevenueBase identified 3,071 gamified learning software companies worldwide as of September 2026 and tracks 26,168 professional contacts across them, including 6,285 with verified work emails. The United States is the largest market and London the largest hub.
This list covers gamified learning software companies worldwide, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 28, 2026. Country and city lists for gamified learning software companies follow the table.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 25 largest gamified learning software companies worldwide
Ranked by team size| # | Company | Contacts | |||
|---|---|---|---|---|---|
| 1 | 1,228 contacts → | ||||
Indirect evidence “D2L is transforming the way the world learns – helping learners of all ages achieve more than they dreamed possible.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 2 | 552 contacts → | ||||
Partial evidence “We’re Mate academy, an EdTech company helping anyone, anywhere build a successful career through learning.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 3 | 482 contacts → | ||||
Indirect evidence “Kahoot!” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 4 | 405 contacts → | ||||
Partial evidence “Classera stands with a mission to disrupt the education ecosystem, focusing on developing smart e-learning solutions that transform today’s traditional classrooms into a new…” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 5 | 395 contacts → | ||||
Partial evidence “At 3P Learning, we love digital learning and are passionate about helping educators inspire a lifelong love of learning in every child.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 6 | 300 contacts → | ||||
Partial evidence “Prodigy Education is a global leader in game-based learning.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 7 | 287 contacts → | ||||
Indirect evidence “At Edpuzzle, we've been on both sides of the classroom, because so many of us started our journey as teachers.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 8 | 277 contacts → | ||||
Indirect evidence “We have been working in the Russian online education market for 13 years.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 9 | 263 contacts → | ||||
Partial evidence “All Right is an international EdTech company that helps children aged 4 to 12 learn English through gamification and a personalized approach.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 10 | 257 contacts → | ||||
Indirect evidence “It’s fun to learn to play the piano, to learn to play basketball, to learn to swim.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 11 | 235 contacts → | ||||
Partial evidence “We accelerate learning by applying proven research on how the brain learns.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 12 | 216 contacts → | ||||
Indirect evidence “Attensi is the leading AI-powered platform for turning training into business performance.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 13 | 208 contacts → | ||||
Partial evidence “Nearpod provides real-time insights into student understanding through interactive lessons, interactive videos, gamification & activities - all in a single platform.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 14 | 181 contacts → | ||||
Partial evidence “At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 15 | 175 contacts → | ||||
Partial evidence “isEazy is a leading technology company specializing in e-learning solutions for corporate training, communication, and knowledge management.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 16 | 156 contacts → | ||||
Partial evidence “At Classteacher Learning Systems, we have been at the forefront of integrating technology into education for over two decades.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 17 | 151 contacts → | ||||
Indirect evidence “Schell Games is the largest full-service entertainment and education game development company in the United States.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 18 | 136 contacts → | ||||
Indirect evidence “Prowise; working together to achieve greater outcomes in your education world!” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 19 | 130 contacts → | ||||
Partial evidence “Desarrollo de software EdTech.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 20 | 123 contacts → | ||||
Indirect evidence “Dreamscape Learn gives educators a powerful new tool to engage students-transporting them into cinematic worlds where their choices shape what happens next.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 21 | 118 contacts → | ||||
Partial evidence “Designmate is a leading e-learning company, with over 27 years of expertise as a 3D production house developing creative e-learning content for K-12 curriculum.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 22 | 117 contacts → | ||||
Indirect evidence “Pazu® is a creative entertainment and IP company.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 23 | 109 contacts → | ||||
Partial evidence “Echo360 is a global edtech company enabling transformative learning experiences for education and business through the Echosystem: the world’s first and only Learning…” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 24 | 109 contacts → | ||||
Strong evidence “BRAME is a software-as-a-service (SaaS) company in martech that offers the leading solution for Gamification Marketing.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
| 25 | 104 contacts → | ||||
Indirect evidence “At Game Strategies, we are pioneers and global leaders in leveraging video games and simulators to transform corporate training and development.” Source: RevenueBase Database · checked Sep 28, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: gamified learning software companies. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names gamified learning software companies.
- Partial evidence
- Its own public description names part of gamified learning software companies, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name gamified learning software companies. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 25 of 3,071 gamified learning software companies worldwide
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Gamified learning software companies worldwide at a glance
As of Sep 28, 2026Companies by employee count
Email recency is reported on each country list linked below.
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamified learning software companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- Coverage
- Every country. Country and city lists for gamified learning software companies are linked below.
- What qualifies
- Companies worldwide whose own description of what they do matches “gamified learning software companies”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamified learning software companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among gamified learning software companies, and records with no verified work email.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 6,285 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 28, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Gamified learning software companies by location
19 lists · largest firstEvery Gamified learning software companies list RevenueBase publishes, by country and city. Counts are matching companies in each list as of its own refresh date.
Countries
- Gamified learning software companies based in the United States463
- Gamified learning software companies based in India292
- Gamified learning software companies based in Brazil205
- Gamified learning software companies based in the United Kingdom144
- Gamified learning software companies based in France108
- Gamified learning software companies based in Spain91
- Gamified learning software companies based in the Netherlands90
- Gamified learning software companies based in Canada83
- Gamified learning software companies based in Germany48
- Gamified learning software companies based in Türkiye48
- Gamified learning software companies based in Australia43
- Gamified learning software companies based in Italy42
- Gamified learning software companies based in Israel27
- Gamified learning software companies based in Chile26
Cities
- Gamified learning software companies based in London, United Kingdom68
- Gamified learning software companies based in Sao Paulo, Brazil62
- Gamified learning software companies based in Mumbai, India32
- Gamified learning software companies based in New York, United States32
- Gamified learning software companies based in Bengaluru, India26
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamified learning software companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many gamified learning software companies are there worldwide?
RevenueBase identified 3,071 gamified learning software companies worldwide as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
D2l, headquartered in Kitchener, tops this list with the largest team on record.
Which country has the most gamified learning software companies?
The United States leads with 463 companies, followed by India (292) and Brazil (205). Every gamified learning software companies list by country and city is linked on this page.
Which city has the most gamified learning software companies?
London leads with 68 headquartered companies, followed by Sao Paulo (62) and Paris (34).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 6,285 verified decision-maker contacts tracked across these 3,071 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 28, 2026.
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About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.