Company lists · Data refreshed September 2026
Top 25 Gamification software companies based in the United States
RevenueBase identified 258 gamification software companies headquartered in the United States as of September 2026 and tracks 2,277 professional contacts across them, including 701 with verified work emails and 676 with mobile numbers. New York is the largest hub.
This list covers gamification software companies headquartered in the United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 3, 2026.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 25 largest gamification software companies based in the United States
Ranked by team size| # | Company | Contacts | |||
|---|---|---|---|---|---|
| 1 | 211 contacts → | ||||
Indirect evidence “Attensi is the leading AI-powered platform for turning training into business performance.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 2 | 183 contacts → | ||||
Indirect evidence “At TGA, we pioneer game-based learning, recognizing that traditional education methods often fall short of engaging today's learners.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 3 | 159 contacts → | ||||
Partial evidence “Mass Virtual is a visionary software company that is spearheading the disruptive power of entertainment game technology to redefine the way we develop and experience 3D virtual…” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 4 | 155 contacts → | ||||
Indirect evidence “Schell Games is the largest full-service entertainment and education game development company in the United States.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 5 | 92 contacts → | ||||
Indirect evidence “We are Mindspace, the creative learning agency.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 6 | 63 contacts → | ||||
Indirect evidence “We are on a mission to empower digital experiences and convert your audience to loyal fans!” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 7 | 62 contacts → | ||||
Indirect evidence “Filament Games is a video game production studio that exclusively creates educational, serious, and AR/VR games.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 8 | 56 contacts → | ||||
Partial evidence “Trusted by 200+ iconic brands across sports, entertainment, media, QSR, and leading consumer brands, WIT's gamification platform has powered over successful activations to date…” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 9 | 48 contacts → | ||||
Partial evidence “SalesScreen is a global sales platform that uses the power of gamification to help sales teams stay motivated, focused, and driven to hit their goals.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 10 | 40 contacts → | ||||
Partial evidence “Goama provides a whole gamification platform that companies can integrate to their App or website to provide their users unique gamified experiences.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 11 | 37 contacts → | ||||
Indirect evidence “BreakAway is a leading developer of entertainment games and simulations that use virtual worlds to make our real world better.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 12 | 33 contacts → | ||||
Strong evidence “Arcade is a Dallas-based software company that applies a proprietary gamification approach to help companies boost the productivity of their sales team.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 13 | 28 contacts → | ||||
Indirect evidence “Dragon Army is a digital engagement agency that builds and grows admired brands through web, mobile, AR, VR, content, and games.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 14 | 24 contacts → | ||||
Partial evidence “Influence behavior through gamification of life to increase retention, resident renewals, NOI and ROI.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 15 | 24 contacts → | ||||
Partial evidence “Hacker Rangers is a gamification platform for user education and engagement.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 16 | 21 contacts → | ||||
Indirect evidence “Xapa is the first gamified professional development for employees.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 17 | 21 contacts → | ||||
Indirect evidence “Our mission is to harness the power of games to educate, transform, and change minds.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 18 | 21 contacts → | ||||
Indirect evidence “Welcome to CrossTrainer, an industry-leading eLearning provider founded in 2008.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 19 | 18 contacts → | ||||
Indirect evidence “Lucid Dream is an applied video game studio.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 20 | 16 contacts → | ||||
Partial evidence “CataBoom delivers the "Boom!" for brands worldwide via its powerful gamification and prizing platform, Catapult.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 21 | 15 contacts → | ||||
Partial evidence “Captain Up is the world’s leading gamification and behavioral retention platform.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 22 | 14 contacts → | ||||
Indirect evidence “1Huddle is a coaching and development platform that uses quick-burst mobile games to more quickly and effectively educate, elevate, and energize your workforce, from frontline to…” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 23 | 12 contacts → | ||||
Indirect evidence “CustomerGlu is a plug-and-play gamified customer engagement and retention platform.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 24 | 12 contacts → | ||||
Indirect evidence “Learn It Live is a gamified learning platform dedicated to health, wellness, and personal growth, featuring a library of over courses and bundles.” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
| 25 | 11 contacts → | ||||
Indirect evidence “We ask you this: Growing up, did you really LEARN to UNDERSTAND?” Source: RevenueBase Database · checked Sep 3, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: gamification software companies. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names gamification software companies.
- Partial evidence
- Its own public description names part of gamification software companies, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name gamification software companies. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 25 of 258 gamification software companies based in the United States
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Gamification software companies based in the United States at a glance
As of Sep 3, 2026Companies by employee count
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among gamification software companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- What qualifies
- Companies headquartered in the United States whose own description of what they do matches “gamification software companies”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names gamification software companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among gamification software companies, and records with no verified work email. Companies headquartered outside United States are excluded even when they keep an office there.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 701 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 3, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names gamification software companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many gamification software companies are there based in the United States?
RevenueBase identified 258 gamification software companies headquartered in the United States as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
Attensi, headquartered in Boston, tops this list with the largest team on record.
Which city has the most gamification software companies?
New York leads with 20 headquartered companies, followed by San Francisco (12) and Orlando (8).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 701 verified decision-maker contacts tracked across these 258 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 3, 2026.
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About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.
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