Company lists · Data refreshed September 2026
Top 25 Esports platforms based in the United States
RevenueBase identified 1,495 esports platforms headquartered in the United States as of September 2026 and tracks 31,754 professional contacts across them, including 3,272 with verified work emails and 6,748 with mobile numbers. New York is the largest hub.
This list covers esports platforms headquartered in the United States, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 2, 2026.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 25 largest esports platforms based in the United States
Ranked by team size| # | Company | Contacts | |||
|---|---|---|---|---|---|
| 1 | 16,412 contacts → | ||||
Indirect evidence “Twitch is where thousands of communities come together for whatever, every day.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 2 | 2,501 contacts → | ||||
Partial evidence “Discord is used by over 200 million people every month for many different reasons, but there’s one thing that nearly everyone does on our platform: play video games.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 3 | 710 contacts → | ||||
Indirect evidence “FaZe Clan is one of the most prominent and influential gaming organizations in the world.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 4 | 646 contacts → | ||||
Indirect evidence “PrizePicks is the fastest-growing sports company in North America according to the 2023 Inc.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 5 | 223 contacts → | ||||
Partial evidence “Skillz is the leading mobile games platform connecting players in fair, fun, and meaningful competition.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 6 | 190 contacts → | ||||
Partial evidence “100 Thieves is lifestyle brand focused on gaming content, esports, and apparel.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 7 | 165 contacts → | ||||
Partial evidence “Delivering industry-leading turnkey esports operations and legendary experiences for the fans.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 8 | 137 contacts → | ||||
Partial evidence “Oddin.gg is the number one B2B choice for esports betting, enabling the growth of its partners by providing an engaging esports betting experience through its end-to-end esports…” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 9 | 125 contacts → | ||||
Indirect evidence “At WePlay Studios, we are at the forefront of shaping the future of entertainment through dynamic content production.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 10 | 96 contacts → | ||||
Strong evidence “PlayVS is the leading amateur esports platform in the United States.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 11 | 96 contacts → | ||||
Indirect evidence “SportsGrid, Inc.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 12 | 90 contacts → | ||||
Partial evidence “GAMURS Group is the leading esports media network and a growing contender in the entertainment space.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 13 | 76 contacts → | ||||
Partial evidence “Winners of TechCrunch Disrupt Battlegrounds and founded in 2016, Mobalytics is the leading player analytics platform, personal gaming assistant and community dedicated to helping…” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 14 | 75 contacts → | ||||
Indirect evidence “Medal helps millions of ordinary gamers capture, manage, and share their best gaming moments every day.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 15 | 72 contacts → | ||||
Partial evidence “WorldWinner is the most recognized and trusted skill games technology platform and brand for players who want to Play to Win.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 16 | 72 contacts → | ||||
Partial evidence “North America's premier esports organization, made up of the most powerful gamers, revolutionary cultural drivers, and entertainers-united by the drive to Live Evil and Be Genius.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 17 | 70 contacts → | ||||
Partial evidence “Nerd Street is a national network of esports facilities and events dedicated to powering competitive opportunities for gamers at all levels including the youth, high school…” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 18 | 63 contacts → | ||||
Indirect evidence “We are on a mission to empower digital experiences and convert your audience to loyal fans!” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 19 | 55 contacts → | ||||
Indirect evidence “Tools to build your game faster, connect with players, and grow your community.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 20 | 52 contacts → | ||||
Partial evidence “Founded in 2017, FlyQuest is an esports organization dedicated to making the gaming landscape better than we found it.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 21 | 45 contacts → | ||||
Indirect evidence “iSportz connects different stakeholders in the sports ecosystem, including National Governing Bodies (NGBs), Sports clubs, teams, players, coaches, and fans.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 22 | 44 contacts → | ||||
Indirect evidence “Splinterlands is a leading blockchain-based trading card game that is powered by the most advanced, robust, and innovative Play To Earn ecosystem in the world.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 23 | 30 contacts → | ||||
Indirect evidence “DAZN X was born out of DAZN Group’s acquisition of video streaming company TEXEL.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 24 | 26 contacts → | ||||
Indirect evidence “We build player-loved games.” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
| 25 | 24 contacts → | ||||
Strong evidence “BearClaw Gaming is an esports and technology company building competitive teams, digital platforms, and education-driven pathways that help players turn ambition into sustainable…” Source: RevenueBase Database · checked Sep 2, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: esports platforms. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names esports platforms.
- Partial evidence
- Its own public description names part of esports platforms, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name esports platforms. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 25 of 1,495 esports platforms based in the United States
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Esports platforms based in the United States at a glance
As of Sep 2, 2026Companies by employee count
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among esports platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- What qualifies
- Companies headquartered in the United States whose own description of what they do matches “esports platforms”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names esports platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among esports platforms, and records with no verified work email. Companies headquartered outside United States are excluded even when they keep an office there.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 3,272 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 2, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names esports platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many esports platforms are there based in the United States?
RevenueBase identified 1,495 esports platforms headquartered in the United States as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
Twitch, headquartered in San Francisco, tops this list with the largest team on record.
Which city has the most esports platforms?
New York leads with 92 headquartered companies, followed by Los Angeles (92) and San Francisco (51).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 3,272 verified decision-maker contacts tracked across these 1,495 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 2, 2026.
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About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.