Company lists · Data refreshed September 2026

Top 25 Virtual events gaming platforms worldwide

RevenueBase identified 1,530 virtual events gaming platforms worldwide as of September 2026 and tracks 98,326 professional contacts across them, including 15,322 with verified work emails. The United States is the largest market and London the largest hub.

This list covers virtual events gaming platforms worldwide, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 29, 2026. Country and city lists for virtual events gaming platforms follow the table.

Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.

How to read this list HQ checked on every row RevenueBase Smart Search rating on every row Refreshed Sep 29, 2026 86% judged on-target in blind review
1,530Companies
98,326Contacts tracked
15,322Verified emails
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The 25 largest virtual events gaming platforms worldwide

Ranked by team size
Top 25 of 1,530 virtual events gaming platforms worldwide, ranked by team size, largest first. Data refreshed Sep 29, 2026. RevenueBase Smart Search rates how each company's information relates to virtual events gaming platforms: strong evidence (its own description names it), partial (names part of it), indirect (matched on the rest of its profile rather than the description shown). Click a contact count to view that company's people.
#CompanyRevenueBase Smart SearchHeadquartersEmployeesContacts
1Indirect evidenceUnited StatesHQ checked Sep 29, 202610001+63,111 contacts →

Indirect evidence

“The Facebook company is now Meta.”

Source: RevenueBase Database · checked Sep 29, 2026
2Indirect evidenceSan Francisco, CA, United StatesHQ checked Sep 29, 2026n/a16,394 contacts →

Indirect evidence

“Twitch is where thousands of communities come together for whatever, every day.”

Source: RevenueBase Database · checked Sep 29, 2026
3Indirect evidenceSan Mateo, CA, United StatesHQ checked Sep 29, 20261,001-5,0005,532 contacts →

Indirect evidence

“Roblox's vision is to reimagine the way people come together.”

Source: RevenueBase Database · checked Sep 29, 2026
4Indirect evidenceMountain View, CA, United StatesHQ checked Sep 29, 2026201-500786 contacts →

Indirect evidence

“Tango is a social live-streaming app with over 400 million downloads worldwide.”

Source: RevenueBase Database · checked Sep 29, 2026
5Indirect evidenceMelbourne, AustraliaHQ checked Sep 29, 2026n/a473 contacts →

Indirect evidence

“KICK is the home of livestreaming, from every angle.”

Source: RevenueBase Database · checked Sep 29, 2026
6Partial evidenceDelhi, IndiaHQ checked Sep 29, 202651-200432 contacts →

Partial evidence

“WinZO is India’s leading interactive entertainment platform, bringing together Games, Esports, and a lot more on a single app.”

Source: RevenueBase Database · checked Sep 29, 2026
7Indirect evidencePune, IndiaHQ checked Sep 29, 2026201-500314 contacts →

Indirect evidence

“JetSynthesys is a new-age digital entertainment and technology company redefining how the world engages with content and experiences.”

Source: RevenueBase Database · checked Sep 29, 2026
8Indirect evidenceSeattle, WA, United StatesHQ checked Sep 29, 2026n/a244 contacts →

Indirect evidence

“As of June 2026, Rec Room shut down and is closing its doors.”

Source: RevenueBase Database · checked Sep 29, 2026
9Partial evidenceLake Forest, CA, United StatesHQ checked Sep 29, 2026201-500229 contacts →

Partial evidence

“Multi Media is a full-service provider of live streaming video platforms and online community forums.”

Source: RevenueBase Database · checked Sep 29, 2026
10Indirect evidenceBuenos Aires, ArgentinaHQ checked Sep 29, 2026201-500202 contacts →

Indirect evidence

“We turn emerging tech into playful experiences that bring people together.”

Source: RevenueBase Database · checked Sep 29, 2026
11Strong evidenceBengaluru, IndiaHQ checked Sep 29, 202651-200188 contacts →

Strong evidence

“Welcome to Loco - the ultimate platform for gaming fans!”

Source: RevenueBase Database · checked Sep 29, 2026
12Indirect evidenceMontreuil, FranceHQ checked Sep 29, 2026n/a183 contacts →

Indirect evidence

“EVA is striving to create the sport of the future by revolutionising both the world of sports and esports through immersive technologies.”

Source: RevenueBase Database · checked Sep 29, 2026
13Indirect evidenceMumbai, IndiaHQ checked Sep 29, 202651-200164 contacts →

Indirect evidence

“Enter.”

Source: RevenueBase Database · checked Sep 29, 2026
14Indirect evidenceSan Francisco, CA, United StatesHQ checked Sep 29, 202651-200147 contacts →

Indirect evidence

“VRChat, Inc.”

Source: RevenueBase Database · checked Sep 29, 2026
15Partial evidenceMiami, FL, United StatesHQ checked Sep 29, 2026201-500142 contacts →

Partial evidence

“ARB (American Real Brands) Interactive builds innovative social+ gaming experiences, reaching millions of users across the U.S.”

Source: RevenueBase Database · checked Sep 29, 2026
16Strong evidenceGautam Buddha Nagar, IndiaHQ checked Sep 29, 202651-200140 contacts →

Strong evidence

“Started in 2019, Khiladi Adda has been able to establish itself as India's Largest Micro eSports Tournament & online gaming platform.”

Source: RevenueBase Database · checked Sep 29, 2026
17Partial evidenceRemote, United StatesHQ checked Sep 29, 2026201-500137 contacts →

Partial evidence

“Airmeet - Revolutionizing Webinars and Events At Airmeet, we believe webinars should be more than just digital gatherings-they should be immersive experiences that captivate and…”

Source: RevenueBase Database · checked Sep 29, 2026
18Indirect evidenceInglewood, CA, United StatesHQ checked Sep 29, 2026201-500124 contacts →

Indirect evidence

“At WePlay Studios, we are at the forefront of shaping the future of entertainment through dynamic content production.”

Source: RevenueBase Database · checked Sep 29, 2026
19Partial evidenceJakarta, IndonesiaHQ checked Sep 29, 202651-200112 contacts →

Partial evidence

“Discover and book your favorite events with ease on TipTip.”

Source: RevenueBase Database · checked Sep 29, 2026
20Indirect evidenceNew York, NY, United StatesHQ checked Sep 29, 202611-50109 contacts →

Indirect evidence

“We believe in the unlimited potential of human creativity.”

Source: RevenueBase Database · checked Sep 29, 2026
21Partial evidenceLiverpool, United KingdomHQ checked Sep 29, 202651-200104 contacts →

Partial evidence

“At Monterosa we love combining gaming with sports and broadcast to generate new experiences and business models.”

Source: RevenueBase Database · checked Sep 29, 2026
22Indirect evidenceLondon, United KingdomHQ checked Sep 29, 202611-50102 contacts →

Indirect evidence

“Immersive Gamebox is Bringing people together through shared play.”

Source: RevenueBase Database · checked Sep 29, 2026
23Strong evidenceToronto, ON, CanadaHQ checked Sep 29, 202651-20092 contacts →

Strong evidence

“LuckyVR is a virtual reality (VR) game development studio that’s creating the next generation of social gaming.”

Source: RevenueBase Database · checked Sep 29, 2026
24Partial evidenceCheung Sha Wan, Hong KongHQ checked Sep 29, 202651-20092 contacts →

Partial evidence

“Events Anywhere, Anytime, for Anyone.” Events are where meaningful connections and knowledge sharing happen.”

Source: RevenueBase Database · checked Sep 29, 2026
25Indirect evidenceOslo, NorwayHQ checked Sep 29, 202651-20086 contacts →

Indirect evidence

“Founded in 2018 by Bård Anders and Stig Olav Kasin, PortalOne is the world’s first destination for hybrid games.”

Source: RevenueBase Database · checked Sep 29, 2026

Showing 25 of 1,530 virtual events gaming platforms worldwide

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Virtual events gaming platforms worldwide at a glance

As of Sep 29, 2026
15.6%Verified-email coverage
64.3Average contacts per company
1-10Median size (employees)
3.9%Largest-city concentration · London
Sep 29, 2026Page data refreshed

Companies by employee count

1-10
835
11-50
517
51-200
124
201-500
28
501-1,000
8
1,001-5,000
8
5,001-10,000
1
10001+
3

Email recency is reported on each country list linked below.

How this list was built

Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among virtual events gaming platforms, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.

Source
The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
Coverage
Every country. Country and city lists for virtual events gaming platforms are linked below.
What qualifies
Companies worldwide whose own description of what they do matches “virtual events gaming platforms”. Matching reads each company's description, not its industry code or its name.
RevenueBase Smart Search
RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names virtual events gaming platforms), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
What we exclude
Companies whose own description does not clearly place them among virtual events gaming platforms, and records with no verified work email.
Match quality
In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
Ranking
Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
Verification
Every listed company carries at least one verified work email, 15,322 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
Refresh
This page's figures were pulled from the company graph on September 29, 2026. Lists refresh periodically as the graph is re-checked.
Corrections
Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.

Virtual events gaming platforms by location

10 lists · largest first

Every Virtual events gaming platforms list RevenueBase publishes, by country and city. Counts are matching companies in each list as of its own refresh date.

Countries

Cities

Frequently asked

What is RevenueBase Smart Search?

RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names virtual events gaming platforms, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.

How many virtual events gaming platforms are there worldwide?

RevenueBase identified 1,530 virtual events gaming platforms worldwide as of September 2026, matched on each company's own description of what it does rather than its industry code.

What is the largest company on this list?

Facebook, headquartered in Worldwide, tops this list with the largest team on record.

Which country has the most virtual events gaming platforms?

The United States leads with 363 companies, followed by India (120) and the United Kingdom (110). Every virtual events gaming platforms list by country and city is linked on this page.

Which city has the most virtual events gaming platforms?

London leads with 59 headquartered companies, followed by Los Angeles (34) and New York (33).

How do I get contact information for these companies?

A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 15,322 verified decision-maker contacts tracked across these 1,530 companies.

How current is this list?

The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 29, 2026.

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About this data

RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.