Company lists · Data refreshed September 2026
Top 14 Augmented reality entertainment companies based in Montreal, Canada
RevenueBase identified 62 augmented reality entertainment companies headquartered in Montreal, Canada as of September 2026 and tracks 1,190 professional contacts across them, including 589 with verified work emails. Toronto is the largest hub.
This list covers augmented reality entertainment companies headquartered in Montreal, Canada, matched on what each company actually does as described in its own words. Ranked by team size, largest first. Every row shows the company's own description, its RevenueBase Smart Search rating, and when it was last checked. Data refreshed September 19, 2026.
Published by RevenueBase, a B2B data infrastructure company. This list was built with RevenueBase Smart Search, the natural-language company search RevenueBase customers use to build their own targeted lists and unlock verified emails and direct dials at the companies on them. How these lists are built and judged.
The 14 largest augmented reality entertainment companies based in Montreal, Canada
Ranked by team size| # | Company | Contacts | |||
|---|---|---|---|---|---|
| 1 | 62 contacts → | ||||
Partial evidence “Felix & Paul Studios is an EMMY®-winning immersive storytelling studio and a global pioneer in premium immersive entertainment.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 2 | 57 contacts → | ||||
Strong evidence “BMAD leverages its expertise in the development of interactive mobile applications and in creating augmented reality and virtual reality (AR & VR) experiences.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 3 | 45 contacts → | ||||
Indirect evidence “We create interactive spaces-both real and imagined-where stories come to life.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 4 | 34 contacts → | ||||
Indirect evidence “Based in Montréal, Meta4 Interactive is a gaming studio where pedigree meets the frontier of digital interaction.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 5 | 32 contacts → | ||||
Strong evidence “Specialize in real-time data visualization through augmented reality and immersive experiences for broadcast, museums, music performance, sport venues and digital platforms.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 6 | 17 contacts → | ||||
Partial evidence “4elements gamifies the spaces by merging the entertainment, video games, theatre and multimedia.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 7 | 14 contacts → | ||||
Indirect evidence “mtl.ai is developing AR software that will revolutionize marketing in live sports broadcasts.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 8 | 6 contacts → | ||||
Indirect evidence “The Homies Network proposes a platform that gamifies how people connect and interact virtually with the physical world.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 9 | 5 contacts → | ||||
Indirect evidence “We’ve developed AR solutions for a vast array of applications, in the industrial/commercial, printing, gamification, exhibitions/events and advertising sectors.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 10 | 4 contacts → | ||||
Indirect evidence “A Montreal-based company, ARVision Games is founded with the spirit of innovating in AR multi-player gaming fusing AI, AR and gaming technology to offer a unique user experience…” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 11 | 4 contacts → | ||||
Indirect evidence “Neek is a Montreal-based studio specializing in immersive, narrative-driven experiences through cutting-edge technologies.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 12 | 3 contacts → | ||||
Indirect evidence “JAXA est une maison de production de contenu linéaire et d’expériences immersives mêlant VR, AR, XR qui offre des parcours narratifs interactifs culturels et historiques ludiques.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 13 | 2 contacts → | ||||
Indirect evidence “MYTHOLOGI is an interaction design, creative production, and research studio; we innovate and develop spatial computing solutions that drive human engagement of the future today.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
| 14 | 2 contacts → | ||||
Indirect evidence “Plongez dans l’avenir de l’innovation interactive.” Source: RevenueBase Database · checked Sep 19, 2026Thanks. The Data Team will review it. | |||||
RevenueBase Smart Search
RevenueBase Smart Search assesses information from a company’s LinkedIn profile, information supplied directly by the company, its website, and other publicly available sources. It uses that information to rate how closely the company relates to this list’s category: augmented reality entertainment companies. Every row carries its rating and the description the rating was read from, so each one can be checked rather than taken on trust.
- Strong evidence
- The company's own public description of its business names augmented reality entertainment companies.
- Partial evidence
- Its own public description names part of augmented reality entertainment companies, so it works in or next to the category without describing itself that way.
- Indirect evidence
- The description shown does not name augmented reality entertainment companies. The match rests on the rest of the company's public profile rather than the one sentence quoted here, so this is the rating to check first.
RevenueBase Smart Search is how these lists are built: RevenueBase's data engine and AI assemble the companies that match a category defined in a user's own words, so a list can be about what companies actually do rather than about whichever industry code they were filed under.
Showing 14 of 62 augmented reality entertainment companies based in Montreal, Canada
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Augmented reality entertainment companies based in Montreal, Canada at a glance
As of Sep 19, 2026Companies by employee count
Email recency for this list is measured across the whole Canada list rather than for Montreal, so it is reported there. Company counts and contact totals on this page are exact for Montreal, over 62 companies.
How this list was built
Company categories are rarely black and white. RevenueBase reads each company's own description of its business to decide whether it belongs among augmented reality entertainment companies, so some rows will be adjacent to the category rather than pure plays. The description and RevenueBase Smart Search rating on every row are there so you can check each match yourself.
- Source
- The RevenueBase company graph: 60 million companies and 398.9 million professional contacts resolved from primary sources, queried with RevenueBase Smart Search, the natural-language company search available to every RevenueBase user.
- What qualifies
- Companies headquartered in Montreal, Canada whose own description of what they do matches “augmented reality entertainment companies”. Matching reads each company's description, not its industry code or its name.
- RevenueBase Smart Search
- RevenueBase Smart Search is how this list is assembled and how each row is rated. RevenueBase's data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to a category defined in a user's own words. Each row is rated strong evidence (its own description names augmented reality entertainment companies), partial evidence (it names part of the category) or indirect evidence (the description shown names none of it and the match rests on the rest of the company's profile). The description supporting each rating is quoted on the row.
- What we exclude
- Companies whose own description does not clearly place them among augmented reality entertainment companies, and records with no verified work email. Companies headquartered outside Montreal are excluded even when they keep an office there.
- Match quality
- In blind human judging of this matching method, 86% of matched companies were on target. Expect roughly 1 in 7 rows to be adjacent to the category rather than a pure play. Every row shows the company's own description and its RevenueBase Smart Search rating so you can judge each match yourself. Read the full methodology: how the lists are built, how the judging worked, and what the figure means.
- Ranking
- Team size, largest first: companies are ordered by the number of professionals RevenueBase tracks at each one. Employee ranges shown are reported bands, for context.
- Verification
- Every listed company carries at least one verified work email, 589 across the full list. Contacts re-verify on a rolling cadence, and each contact's own verification date is shown inside RevenueBase.
- Refresh
- This page's figures were pulled from the company graph on September 19, 2026. Lists refresh periodically as the graph is re-checked.
- Corrections
- Wrong category, wrong headquarters, or a company that has closed? Use “Report an issue” on any row. Reports go to the RevenueBase Data Team and feed back into the company graph.
Augmented reality entertainment companies by metro in Canada
- Augmented reality entertainment companies in Toronto68
- Augmented reality entertainment companies in Montreal62
- Augmented reality entertainment companies in Vancouver25
Frequently asked
What is RevenueBase Smart Search?
RevenueBase Smart Search is how RevenueBase decides which companies belong on this list and how strongly each one fits. Its data engine and AI assess a company's LinkedIn profile, information supplied directly by the company, its website and other publicly available information, then relate it to the category the list is about. Each row is rated strong evidence when the company's own description names augmented reality entertainment companies, partial evidence when it names part of the category, and indirect evidence when the description shown names none of it and the match rests on the rest of the company's profile.
How many augmented reality entertainment companies are there based in Montreal, Canada?
RevenueBase identified 62 augmented reality entertainment companies headquartered in Montreal, Canada as of September 2026, matched on each company's own description of what it does rather than its industry code.
What is the largest company on this list?
Felix & Paul Studios, headquartered in Montreal, tops this list with the largest team on record.
Which city has the most augmented reality entertainment companies?
Toronto leads with 68 headquartered companies, followed by Montreal (62) and Vancouver (25).
How do I get contact information for these companies?
A free RevenueBase account lets you run this exact search and work the top results, verified emails and direct dials included. Upgrading unlocks all 589 verified decision-maker contacts tracked across these 62 companies.
How current is this list?
The list refreshes periodically as the company graph is re-checked. This page's figures were pulled on September 19, 2026.
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About this data
RevenueBase is a B2B data infrastructure company. Its company graph covers 60 million companies and 398.9 million professional contacts, with emails verified on a rolling cadence rather than scraped once and left to decay. These company lists are generated directly from that graph with RevenueBase Smart Search, the same natural-language company search every RevenueBase user has: describe a market in plain words, get the companies that match, and add verified emails and direct dials for the people at them. It is the same data that powers RevenueBase's B2B data products, and a free account includes 500 credits to start. How these lists are built and judged.
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